INuiFrameTexture::LockRect Method
Kinect for Windows 1.5, 1.6, 1.7, 1.8
Locks the buffer for read and write access.
Syntax
public:
HRESULT LockRect(
UINT Level,
NUI_LOCKED_RECT *pLockedRect,
RECT *pRect,
DWORD Flags
)
Parameters
- Level
Type: UINT
[in] Unused; must be 0. - pLockedRect
Type: NUI_LOCKED_RECT
A pointer to a NUI_LOCKED_RECT structure that receives information about the locked region. - pRect
Type: RECT
[in] Unused. - Flags
Type: DWORD
[in] Unused.
Return Value
Type: HRESULT
Returns S_OK if successful; otherwise, returns a failure code.
Error | Description |
---|---|
E_INVALIDARG | The Level parameter is not zero. |
E_OUTOFMEMORY | The texture buffer could not be allocated. |
E_POINTER | The pLockedRect parameter is NULL or the texture has zero height. |
Requirements
Header: Declared in NuiSensor.h; however, include NuiApi.h in your project.