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The ordered list of case-insensitive connection strings that the session could use to connect to a game server. Generally titles should use the first on the list, but sophisticated titles could use a custom mechanism for choosing one of the others (e.g. based on load).
Syntax
HRESULT XblMultiplayerSessionSetServerConnectionStringCandidates(
XblMultiplayerSessionHandle handle,
const char** serverConnectionStringCandidates,
size_t serverConnectionStringCandidatesCount
)
Parameters
handle _In_
Type: XblMultiplayerSessionHandle
Handle to the multiplayer session.
serverConnectionStringCandidates _In_reads_(serverConnectionStringCandidatesCount)
Type: char**
The collection of connection paths.
serverConnectionStringCandidatesCount _In_
Type: size_t
The size of the candidates array.
Return value
Type: HRESULT
HRESULT return code for this API operation.
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.14x.GDK.C.lib