XblMultiplayerSessionHandle

Handle to a local multiplayer session. This handle will be used to query and change the local session object. Anytime the changes made to the local session object will not be reflected in the multiplayer service until a subsequent call to XblMultiplayerWriteSessionAsync.

Syntax

typedef struct XblMultiplayerSession * XblMultiplayerSessionHandle;  

Requirements

Header: multiplayer_c.h

See also

multiplayer_c