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Joins the local user to the session, sets the user to active.
Syntax
HRESULT XblMultiplayerSessionJoin(
XblMultiplayerSessionHandle handle,
const char* memberCustomConstantsJson,
bool initializeRequested,
bool joinWithActiveStatus
)
Parameters
handle _In_
Type: XblMultiplayerSessionHandle
Handle to the multiplayer session.
memberCustomConstantsJson _In_opt_z_
Type: char*
The custom constants to set for this member. This is the only time the member's constants can be set.
initializeRequested _In_
Type: bool
True if the system should perform managed initialization, and false otherwise.
joinWithActiveStatus _In_
Type: bool
True if player should join with active status.
Return value
Type: HRESULT
HRESULT return code for this API operation.
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.14x.GDK.C.lib