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Avx10v1.AlignRight32 Method

Definition

Overloads

AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte)

__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)

VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8

AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte)

__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)

VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8

AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)

VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)

VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte)

__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)

VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector128<int> AlignRight32(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<int> AlignRight32 (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function AlignRight32 (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Byte) As Vector128(Of Integer)

Parameters

right
Vector128<Int32>
mask
Byte

Returns

Applies to

AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte)

__m128i _mm_alignr_epi32 (__m128i a, __m128i b, const int count)

VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<uint> AlignRight32 (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function AlignRight32 (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Byte) As Vector128(Of UInteger)

Parameters

right
Vector128<UInt32>
mask
Byte

Returns

Applies to

AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)

VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<int> AlignRight32(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<int> AlignRight32 (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function AlignRight32 (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Byte) As Vector256(Of Integer)

Parameters

right
Vector256<Int32>
mask
Byte

Returns

Applies to

AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, const int count)

VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight32 (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function AlignRight32 (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Byte) As Vector256(Of UInteger)

Parameters

right
Vector256<UInt32>
mask
Byte

Returns

Applies to