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Sve.LoadVectorUInt16ZeroExtendFirstFaulting Method

Definition

Overloads

LoadVectorUInt16ZeroExtendFirstFaulting(Vector<Int32>, UInt16*)
LoadVectorUInt16ZeroExtendFirstFaulting(Vector<Int64>, UInt16*)
LoadVectorUInt16ZeroExtendFirstFaulting(Vector<UInt32>, UInt16*)
LoadVectorUInt16ZeroExtendFirstFaulting(Vector<UInt64>, UInt16*)

LoadVectorUInt16ZeroExtendFirstFaulting(Vector<Int32>, UInt16*)

public:
 static System::Numerics::Vector<int> LoadVectorUInt16ZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::UInt16* address);
public static System.Numerics.Vector<int> LoadVectorUInt16ZeroExtendFirstFaulting (System.Numerics.Vector<int> mask, ushort* address);
static member LoadVectorUInt16ZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<uint16> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
UInt16*

Returns

Applies to

LoadVectorUInt16ZeroExtendFirstFaulting(Vector<Int64>, UInt16*)

public:
 static System::Numerics::Vector<long> LoadVectorUInt16ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt16* address);
public static System.Numerics.Vector<long> LoadVectorUInt16ZeroExtendFirstFaulting (System.Numerics.Vector<long> mask, ushort* address);
static member LoadVectorUInt16ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint16> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
UInt16*

Returns

Applies to

LoadVectorUInt16ZeroExtendFirstFaulting(Vector<UInt32>, UInt16*)

public:
 static System::Numerics::Vector<System::UInt32> LoadVectorUInt16ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt16* address);
public static System.Numerics.Vector<uint> LoadVectorUInt16ZeroExtendFirstFaulting (System.Numerics.Vector<uint> mask, ushort* address);
static member LoadVectorUInt16ZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint16> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
UInt16*

Returns

Applies to

LoadVectorUInt16ZeroExtendFirstFaulting(Vector<UInt64>, UInt16*)

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorUInt16ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt16* address);
public static System.Numerics.Vector<ulong> LoadVectorUInt16ZeroExtendFirstFaulting (System.Numerics.Vector<ulong> mask, ushort* address);
static member LoadVectorUInt16ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint16> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
UInt16*

Returns

Applies to