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Sve.GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting Method

Definition

Overloads

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int32>, UInt32*, Vector<Int32>)
GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int32>, UInt32*, Vector<UInt32>)
GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int64>, UInt32*, Vector<Int64>)
GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int64>, UInt32*, Vector<UInt64>)
GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt32>, UInt32*, Vector<Int32>)
GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt32>, UInt32*, Vector<UInt32>)
GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt64>, UInt32*, Vector<Int64>)
GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt64>, UInt32*, Vector<UInt64>)

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int32>, UInt32*, Vector<Int32>)

public:
 static System::Numerics::Vector<int> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::UInt32* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<int> mask, uint* address, System.Numerics.Vector<int> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
UInt32*
offsets
Vector<Int32>

Returns

Applies to

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int32>, UInt32*, Vector<UInt32>)

public:
 static System::Numerics::Vector<int> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<int> mask, uint* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>

Parameters

mask
Vector<Int32>
address
UInt32*
offsets
Vector<UInt32>

Returns

Applies to

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int64>, UInt32*, Vector<Int64>)

public:
 static System::Numerics::Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<long> mask, uint* address, System.Numerics.Vector<long> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
UInt32*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<Int64>, UInt32*, Vector<UInt64>)

public:
 static System::Numerics::Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<long> mask, uint* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
UInt32*
offsets
Vector<UInt64>

Returns

Applies to

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt32>, UInt32*, Vector<Int32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
UInt32*
offsets
Vector<Int32>

Returns

Applies to

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt32>, UInt32*, Vector<UInt32>)

public:
 static System::Numerics::Vector<System::UInt32> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>

Parameters

mask
Vector<UInt32>
address
UInt32*
offsets
Vector<UInt32>

Returns

Applies to

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt64>, UInt32*, Vector<Int64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<long> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
UInt32*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt64>, UInt32*, Vector<UInt64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting (System.Numerics.Vector<ulong> mask, uint* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorUInt32WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
UInt32*
offsets
Vector<UInt64>

Returns

Applies to