Sve.ConvertToUInt32 Method
Definition
Important
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Overloads
ConvertToUInt32(Vector<Single>) |
svuint32_t svcvt_u32[_f32]_m(svuint32_t inactive, svbool_t pg, svfloat32_t op) svuint32_t svcvt_u32[_f32]_x(svbool_t pg, svfloat32_t op) svuint32_t svcvt_u32[_f32]_z(svbool_t pg, svfloat32_t op) FCVTZU Zresult.S, Pg/M, Zop.S |
ConvertToUInt32(Vector<Double>) |
svuint32_t svcvt_u32[_f64]_m(svuint32_t inactive, svbool_t pg, svfloat64_t op) svuint32_t svcvt_u32[_f64]_x(svbool_t pg, svfloat64_t op) svuint32_t svcvt_u32[_f64]_z(svbool_t pg, svfloat64_t op) FCVTZU Zresult.S, Pg/M, Zop.D |
ConvertToUInt32(Vector<Single>)
svuint32_t svcvt_u32[_f32]_m(svuint32_t inactive, svbool_t pg, svfloat32_t op)
svuint32_t svcvt_u32[_f32]_x(svbool_t pg, svfloat32_t op)
svuint32_t svcvt_u32[_f32]_z(svbool_t pg, svfloat32_t op)
FCVTZU Zresult.S, Pg/M, Zop.S
public:
static System::Numerics::Vector<System::UInt32> ConvertToUInt32(System::Numerics::Vector<float> value);
public static System.Numerics.Vector<uint> ConvertToUInt32 (System.Numerics.Vector<float> value);
static member ConvertToUInt32 : System.Numerics.Vector<single> -> System.Numerics.Vector<uint32>
Public Shared Function ConvertToUInt32 (value As Vector(Of Single)) As Vector(Of UInteger)
Parameters
Returns
Applies to
ConvertToUInt32(Vector<Double>)
svuint32_t svcvt_u32[_f64]_m(svuint32_t inactive, svbool_t pg, svfloat64_t op)
svuint32_t svcvt_u32[_f64]_x(svbool_t pg, svfloat64_t op)
svuint32_t svcvt_u32[_f64]_z(svbool_t pg, svfloat64_t op)
FCVTZU Zresult.S, Pg/M, Zop.D
public:
static System::Numerics::Vector<System::UInt32> ConvertToUInt32(System::Numerics::Vector<double> value);
public static System.Numerics.Vector<uint> ConvertToUInt32 (System.Numerics.Vector<double> value);
static member ConvertToUInt32 : System.Numerics.Vector<double> -> System.Numerics.Vector<uint32>
Public Shared Function ConvertToUInt32 (value As Vector(Of Double)) As Vector(Of UInteger)