SCNVector3.TransformPosition Method
Definition
Important
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Overloads
TransformPosition(SCNVector3, SCNMatrix4) |
Applies the tranformation that is represented by |
TransformPosition(SCNVector3, SCNMatrix4, SCNVector3) |
Applies the tranformation that is represented by |
TransformPosition(SCNVector3, SCNMatrix4)
Applies the tranformation that is represented by mat
to vec
.
public static SceneKit.SCNVector3 TransformPosition (SceneKit.SCNVector3 pos, SceneKit.SCNMatrix4 mat);
static member TransformPosition : SceneKit.SCNVector3 * SceneKit.SCNMatrix4 -> SceneKit.SCNVector3
Parameters
- pos
- SCNVector3
- mat
- SCNMatrix4
Returns
Applies to
TransformPosition(SCNVector3, SCNMatrix4, SCNVector3)
Applies the tranformation that is represented by mat
to pos
, and stores the result in result
public static void TransformPosition (ref SceneKit.SCNVector3 pos, ref SceneKit.SCNMatrix4 mat, out SceneKit.SCNVector3 result);
static member TransformPosition : * * -> unit
Parameters
- pos
- SCNVector3
- mat
- SCNMatrix4
- result
- SCNVector3