SCNVector3.TransformNormalInverse Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
TransformNormalInverse(SCNVector3, SCNMatrix4) |
Applies the inverse of the tranformation that is represented by |
TransformNormalInverse(SCNVector3, SCNMatrix4, SCNVector3) |
Applies the inverse of the tranformation that is represented by |
TransformNormalInverse(SCNVector3, SCNMatrix4)
Applies the inverse of the tranformation that is represented by invMat
to norm
.
public static SceneKit.SCNVector3 TransformNormalInverse (SceneKit.SCNVector3 norm, SceneKit.SCNMatrix4 invMat);
static member TransformNormalInverse : SceneKit.SCNVector3 * SceneKit.SCNMatrix4 -> SceneKit.SCNVector3
Parameters
- norm
- SCNVector3
- invMat
- SCNMatrix4
Returns
Applies to
TransformNormalInverse(SCNVector3, SCNMatrix4, SCNVector3)
Applies the inverse of the tranformation that is represented by invMat
to norm
, and stores the result in result
.
public static void TransformNormalInverse (ref SceneKit.SCNVector3 norm, ref SceneKit.SCNMatrix4 invMat, out SceneKit.SCNVector3 result);
static member TransformNormalInverse : * * -> unit
Parameters
- norm
- SCNVector3
- invMat
- SCNMatrix4
- result
- SCNVector3