GameServerPlatformService Class
Definition
Important
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Represents the game server platform service for allocating game server clusters and retrieving game server metadata.
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Version(1)]
public sealed class GameServerPlatformService
type GameServerPlatformService = class
interface __IGameServerPlatformServicePublicNonVirtuals
Public NotInheritable Class GameServerPlatformService
- Inheritance
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GameServerPlatformService
- Attributes
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Windows.Foundation.Metadata.MarshalingBehaviorAttribute Windows.Foundation.Metadata.ThreadingAttribute Windows.Foundation.Metadata.VersionAttribute
Methods
AllocateClusterAsync(UInt32, String, String, String, Boolean) |
Allocates a new Game Server Cluster using an existing Game Server Image. |
AllocateClusterInlineAsync(UInt32, String, String, String, String, String, UInt64, String, Boolean) |
Allocates a new Game Server Cluster using an existing Game Server Image, without interacting with MPSD. |
AllocateSessionHost(UInt32, IVectorView<String>, String, String, String, String) | |
GetGameServerMetadataAsync(UInt32, UInt32, Boolean, UInt32, String) |
Retrieves a list of game variants for the specified title Id. |
GetGameServerMetadataAsync(UInt32, UInt32, Boolean, UInt32, String, IMapView<String,String>) | |
GetQualityOfServiceServersAsync() |
Retrieves a collection of Quality of Service (QoS) servers. |
GetSessionHostAllocationStatus(UInt32, String) |
Get allocation status for a previous allocate session host request |
GetTicketStatusAsync(UInt32, String) |
Allocates a new Game Server Cluster using an existing Game Server Image, without interacting with MPSD. |