GameServerPlatformService.AllocateSessionHost Method
Definition
Important
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public Windows.Foundation.IAsyncOperation<Microsoft.Xbox.Services.GameServerPlatform.AllocationResult> AllocateSessionHost (uint gameServerTitleId, Windows.Foundation.Collections.IVectorView<string> locations, string sessionId, string cloudGameId, string gameModeId, string sessionCookie);
abstract member AllocateSessionHost : uint32 * Windows.Foundation.Collections.IVectorView<string> * string * string * string * string -> Windows.Foundation.IAsyncOperation<Microsoft.Xbox.Services.GameServerPlatform.AllocationResult>
override this.AllocateSessionHost : uint32 * Windows.Foundation.Collections.IVectorView<string> * string * string * string * string -> Windows.Foundation.IAsyncOperation<Microsoft.Xbox.Services.GameServerPlatform.AllocationResult>
Public Function AllocateSessionHost (gameServerTitleId As UInteger, locations As IVectorView(Of String), sessionId As String, cloudGameId As String, gameModeId As String, sessionCookie As String) As IAsyncOperation(Of AllocationResult)
Parameters
- gameServerTitleId
- UInt32
- locations
- Windows.Foundation.Collections.IVectorView<String>
- sessionId
- String
- cloudGameId
- String
- gameModeId
- String
- sessionCookie
- String
Returns
Windows.Foundation.IAsyncOperation<AllocationResult>
Implements
Microsoft.Xbox.Services.GameServerPlatform.__IGameServerPlatformServicePublicNonVirtuals.AllocateSessionHost(System.UInt32,Windows.Foundation.Collections.IVectorView{System.String},System.String,System.String,System.String,System.String)