ITextBufferFactoryService3.CreateTextBuffer Method
Definition
Important
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Overloads
CreateTextBuffer(ITextImage, IContentType) |
Creates an ITextBuffer with the specified IContentType and populates it
with the text contained in |
CreateTextBuffer(SnapshotSpan, IContentType) |
Creates an ITextBuffer with the specified IContentType and populates it
with the given text contained in |
CreateTextBuffer(TextReader, IContentType, Int64, String) |
Creates an ITextBuffer with the given |
CreateTextBuffer(ITextImage, IContentType)
Creates an ITextBuffer with the specified IContentType and populates it
with the text contained in image
.
public:
Microsoft::VisualStudio::Text::ITextBuffer ^ CreateTextBuffer(Microsoft::VisualStudio::Text::ITextImage ^ image, Microsoft::VisualStudio::Utilities::IContentType ^ contentType);
public Microsoft.VisualStudio.Text.ITextBuffer CreateTextBuffer (Microsoft.VisualStudio.Text.ITextImage image, Microsoft.VisualStudio.Utilities.IContentType contentType);
abstract member CreateTextBuffer : Microsoft.VisualStudio.Text.ITextImage * Microsoft.VisualStudio.Utilities.IContentType -> Microsoft.VisualStudio.Text.ITextBuffer
Public Function CreateTextBuffer (image As ITextImage, contentType As IContentType) As ITextBuffer
Parameters
- image
- ITextImage
The initial text of the buffer.
- contentType
- IContentType
The IContentType for the new ITextBuffer.
Returns
A ITextBuffer object with the given text and IContentType.
Exceptions
Either image
or contentType
is null.
Remarks
This method can be called on any thread. This method will raise TextBufferCreated and ContentTypeChanged(ITextBuffer, IContentType, IContentType) on the thread that it was called.
Applies to
CreateTextBuffer(SnapshotSpan, IContentType)
Creates an ITextBuffer with the specified IContentType and populates it
with the given text contained in span
.
public:
Microsoft::VisualStudio::Text::ITextBuffer ^ CreateTextBuffer(Microsoft::VisualStudio::Text::SnapshotSpan span, Microsoft::VisualStudio::Utilities::IContentType ^ contentType);
public Microsoft.VisualStudio.Text.ITextBuffer CreateTextBuffer (Microsoft.VisualStudio.Text.SnapshotSpan span, Microsoft.VisualStudio.Utilities.IContentType contentType);
abstract member CreateTextBuffer : Microsoft.VisualStudio.Text.SnapshotSpan * Microsoft.VisualStudio.Utilities.IContentType -> Microsoft.VisualStudio.Text.ITextBuffer
Public Function CreateTextBuffer (span As SnapshotSpan, contentType As IContentType) As ITextBuffer
Parameters
- span
- SnapshotSpan
The initial text to add.
- contentType
- IContentType
The IContentType for the new ITextBuffer.
Returns
A ITextBuffer object with the given text and IContentType.
Exceptions
Either span
or contentType
is null.
Remarks
This method can be called on any thread. This method will raise TextBufferCreated and ContentTypeChanged(ITextBuffer, IContentType, IContentType) on the thread that it was called.
Applies to
CreateTextBuffer(TextReader, IContentType, Int64, String)
Creates an ITextBuffer with the given contentType
and populates it by
reading data from the specified TextReader.
public Microsoft.VisualStudio.Text.ITextBuffer CreateTextBuffer (System.IO.TextReader reader, Microsoft.VisualStudio.Utilities.IContentType contentType, long length = -1, string traceId = "");
abstract member CreateTextBuffer : System.IO.TextReader * Microsoft.VisualStudio.Utilities.IContentType * int64 * string -> Microsoft.VisualStudio.Text.ITextBuffer
Public Function CreateTextBuffer (reader As TextReader, contentType As IContentType, Optional length As Long = -1, Optional traceId As String = "") As ITextBuffer
Parameters
- reader
- TextReader
The TextReader from which to read.
- contentType
- IContentType
The contentType
for the text contained in the new ITextBuffer
- length
- Int64
The length of the file backing the text reader, if known; otherwise -1.
- traceId
- String
An optional identifier used in debug tracing.
Returns
An ITextBuffer object with the given TextReader and contentType
.
Exceptions
contentType
is null.
Remarks
This method can be called on any thread. This method will raise TextBufferCreated and ContentTypeChanged(ITextBuffer, IContentType, IContentType) on the thread that it was called.