Player.StateChanged Event
Definition
Important
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Raised to notify applications that the player state has changed.
public:
event EventHandler<Microsoft::Rtc::Collaboration::AudioVideo::PlayerStateChangedEventArgs ^> ^ StateChanged;
public event EventHandler<Microsoft.Rtc.Collaboration.AudioVideo.PlayerStateChangedEventArgs> StateChanged;
member this.StateChanged : EventHandler<Microsoft.Rtc.Collaboration.AudioVideo.PlayerStateChangedEventArgs>
Public Custom Event StateChanged As EventHandler(Of PlayerStateChangedEventArgs)
Event Type
Examples
The following example shows an app subscribing to a StateChanged event. The event handler detaches all AudioVideoFlow if play is completed.
C# Subscribing to StateChanged event.
player.StateChanged += delegate(object sender, PlayerStateChangedEventArgs e)
{
// Detaches all flow once player completes.
if (e.TransitionReason == PlayerStateTransitionReason.PlayCompleted)
{
foreach (AudioVideoFlow avFlow in player.AudioVideoFlows)
{
player.DetachFlow(avFlow);
}
}
};
Remarks
The StateChanged Event is raised for every state change that occurs on the player, including when the application causes the state change.