PlayerStateChangedEventArgs Class
Definition
Important
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Represents information received when a player's state changes.
public ref class PlayerStateChangedEventArgs : Microsoft::Rtc::Signaling::StateChangedEventArgs<Microsoft::Rtc::Collaboration::AudioVideo::PlayerState>
public class PlayerStateChangedEventArgs : Microsoft.Rtc.Signaling.StateChangedEventArgs<Microsoft.Rtc.Collaboration.AudioVideo.PlayerState>
type PlayerStateChangedEventArgs = class
inherit StateChangedEventArgs<PlayerState>
Public Class PlayerStateChangedEventArgs
Inherits StateChangedEventArgs(Of PlayerState)
- Inheritance
Properties
PreviousState |
Gets the previous state for the object. (Inherited from StateChangedEventArgs<T>) |
State |
Gets the new state for the object. (Inherited from StateChangedEventArgs<T>) |
TransitionReason |
Gets the reason for the player's state change. |
Methods
ToString() |
Returns a String that represents the current Microsoft.Rtc.Signaling.StateChangedEventArgs{T}. (Inherited from StateChangedEventArgs<T>) |