SpacePinOrientable.PushRotation(IAlignmentManager, Quaternion) Method
Definition
Important
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Accept the rotation as computed by the IOrienter.
public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
override this.PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)
Parameters
The alignment manager which needs to receive the updated Pose.
- lockedRotation
- UnityEngine.Quaternion
The new world locked rotation to adopt.