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IOrientable.PushRotation(IAlignmentManager, Quaternion) Method

Definition

Accept a rotation computed externally (by an IOrienter).

public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)

Parameters

mgr
IAlignmentManager

The Alignment Manager in charge.

lockedRotation
UnityEngine.Quaternion

The rotation to apply, in world locked space.

Applies to