IOrientable.PushRotation(IAlignmentManager, Quaternion) Method
Definition
Important
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Accept a rotation computed externally (by an IOrienter).
public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)
Parameters
The Alignment Manager in charge.
- lockedRotation
- UnityEngine.Quaternion
The rotation to apply, in world locked space.