ScriptIntrinsicLUT.ForEach Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
ForEach(Allocation, Allocation) |
Invoke the kernel and apply the lookup to each cell of ain and copy to aout. |
ForEach(Allocation, Allocation, Script+LaunchOptions) |
Invoke the kernel and apply the lookup to each cell of ain and copy to aout. |
ForEach(Allocation, Allocation)
Invoke the kernel and apply the lookup to each cell of ain and copy to aout.
[Android.Runtime.Register("forEach", "(Landroid/renderscript/Allocation;Landroid/renderscript/Allocation;)V", "")]
public void ForEach (Android.Renderscripts.Allocation? ain, Android.Renderscripts.Allocation? aout);
[<Android.Runtime.Register("forEach", "(Landroid/renderscript/Allocation;Landroid/renderscript/Allocation;)V", "")>]
override this.ForEach : Android.Renderscripts.Allocation * Android.Renderscripts.Allocation -> unit
Parameters
- ain
- Allocation
Input allocation
- aout
- Allocation
Output allocation
- Attributes
Remarks
Invoke the kernel and apply the lookup to each cell of ain and copy to aout.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
ForEach(Allocation, Allocation, Script+LaunchOptions)
Invoke the kernel and apply the lookup to each cell of ain and copy to aout.
[Android.Runtime.Register("forEach", "(Landroid/renderscript/Allocation;Landroid/renderscript/Allocation;Landroid/renderscript/Script$LaunchOptions;)V", "")]
public void ForEach (Android.Renderscripts.Allocation? ain, Android.Renderscripts.Allocation? aout, Android.Renderscripts.Script.LaunchOptions? opt);
[<Android.Runtime.Register("forEach", "(Landroid/renderscript/Allocation;Landroid/renderscript/Allocation;Landroid/renderscript/Script$LaunchOptions;)V", "")>]
override this.ForEach : Android.Renderscripts.Allocation * Android.Renderscripts.Allocation * Android.Renderscripts.Script.LaunchOptions -> unit
Parameters
- ain
- Allocation
Input allocation
- aout
- Allocation
Output allocation
Options for clipping
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.