Allocation.CreateFromBitmapResource Method
Definition
Important
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Overloads
CreateFromBitmapResource(RenderScript, Resources, Int32) |
Creates a non-mipmapped Allocation to use as a graphics texture from the
|
CreateFromBitmapResource(RenderScript, Resources, Int32, Allocation+MipmapControl, AllocationUsage) |
Creates a non-mipmapped Allocation to use as a graphics texture from the
|
CreateFromBitmapResource(RenderScript, Resources, Int32)
Creates a non-mipmapped Allocation to use as a graphics texture from the
android.graphics.Bitmap
referenced by resource ID.
[Android.Runtime.Register("createFromBitmapResource", "(Landroid/renderscript/RenderScript;Landroid/content/res/Resources;I)Landroid/renderscript/Allocation;", "")]
public static Android.Renderscripts.Allocation? CreateFromBitmapResource (Android.Renderscripts.RenderScript? rs, Android.Content.Res.Resources? res, int id);
[<Android.Runtime.Register("createFromBitmapResource", "(Landroid/renderscript/RenderScript;Landroid/content/res/Resources;I)Landroid/renderscript/Allocation;", "")>]
static member CreateFromBitmapResource : Android.Renderscripts.RenderScript * Android.Content.Res.Resources * int -> Android.Renderscripts.Allocation
Parameters
- rs
- RenderScript
Context to which the allocation will belong.
- res
- Resources
application resources
- id
- Int32
resource id to load the data from
Returns
Allocation containing resource data
- Attributes
Remarks
Creates a non-mipmapped Allocation to use as a graphics texture from the android.graphics.Bitmap
referenced by resource ID.
With target API version 18 or greater, this allocation will be created with #USAGE_SCRIPT
and #USAGE_GRAPHICS_TEXTURE
. With target API version 17 or lower, this allocation will be created with #USAGE_GRAPHICS_TEXTURE
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
CreateFromBitmapResource(RenderScript, Resources, Int32, Allocation+MipmapControl, AllocationUsage)
Creates a non-mipmapped Allocation to use as a graphics texture from the
android.graphics.Bitmap
referenced by resource ID.
[Android.Runtime.Register("createFromBitmapResource", "(Landroid/renderscript/RenderScript;Landroid/content/res/Resources;ILandroid/renderscript/Allocation$MipmapControl;I)Landroid/renderscript/Allocation;", "")]
public static Android.Renderscripts.Allocation? CreateFromBitmapResource (Android.Renderscripts.RenderScript? rs, Android.Content.Res.Resources? res, int id, Android.Renderscripts.Allocation.MipmapControl? mips, Android.Renderscripts.AllocationUsage usage);
[<Android.Runtime.Register("createFromBitmapResource", "(Landroid/renderscript/RenderScript;Landroid/content/res/Resources;ILandroid/renderscript/Allocation$MipmapControl;I)Landroid/renderscript/Allocation;", "")>]
static member CreateFromBitmapResource : Android.Renderscripts.RenderScript * Android.Content.Res.Resources * int * Android.Renderscripts.Allocation.MipmapControl * Android.Renderscripts.AllocationUsage -> Android.Renderscripts.Allocation
Parameters
- rs
- RenderScript
Context to which the allocation will belong.
- res
- Resources
application resources
- id
- Int32
resource id to load the data from
specifies desired mipmap behaviour for the allocation
- usage
- AllocationUsage
bit field specifying how the allocation is utilized
Returns
Allocation containing resource data
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.