Tom Miller's Blog
The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.
360
Although it is probably a mistake, I've put my Xbox Live Gamertag on my blog page. Despite my...
Author: Tom Miller - MS Date: 01/05/2006
A few cool uses of MDX @ Columbia
From a colleague here.. Innovative uses of MDX: https://www.columbia.edu/~me133/
Author: Tom Miller - MS Date: 12/27/2005
December SDK Available.. Better late than never?
I blame my self-imposed umm.. isolation? while on vacation for the lack of a Dec SDK release...
Author: Tom Miller - MS Date: 12/27/2005
Probably not quite what he intended..
I got an email recently from Phil Vaira about a new RPG he was working on.. So, like I normally do,...
Author: Tom Miller - MS Date: 12/27/2005
Stacks!
So I have a buddy that recently embarked on a new adventure that could be quite thrilling. Ok, so he...
Author: Tom Miller - MS Date: 11/16/2005
Known issues with Whidbey Managed DirectX
So, how is it that I can get scooped by my own information? (Just kidding ZMan, I appreciate it!)...
Author: Tom Miller - MS Date: 10/06/2005
Whidbey Managed DirectX
The October SDK release is now available and (if you read ZMan's blog, you already know) it includes...
Author: Tom Miller - MS Date: 10/03/2005
Way to go Aaron!
Saw this post on the newsgroups, and I got a kick out of both the story and the little game Aaron...
Author: Tom Miller - MS Date: 09/13/2005
Managed DirectX Game Engine..
I just got an email from the folks @ Suva Interactive, and it seems they have a game engine using...
Author: Tom Miller - MS Date: 08/30/2005
Professional Game Developers use Managed DirectX?
Check out the video that David Weller did with Steve Lacey, the graphics lead for Flight Simulator....
Author: Tom Miller - MS Date: 08/25/2005
Wait, so you're telling me I gotta work with this guy?!?
Well, after 'unofficially' working with David for the last few years, we'll now be able to work...
Author: Tom Miller - MS Date: 07/05/2005
Features? Whidbey? Oh My!!
Well, as I'm sure most of you are already aware, the Whidbey beta has been out for a while now, and...
Author: Tom Miller - MS Date: 06/12/2005
My last post on render loops (hopefully)..
The most common topic on my blog returns again. This time it will be brief as all I'm going to to do...
Author: Tom Miller - MS Date: 05/05/2005
Win a prize ($50,000) for writing Managed DX apps..
Since I'm feeling quite lazy, I'm just going to copy the basic post from the Zbuffer site.. So you...
Author: Tom Miller - MS Date: 05/02/2005
They're back!!
It seems the folks over at Koios Works are back at it, and this time in full 3D.. From what I've...
Author: Tom Miller - MS Date: 04/27/2005
VB.NET and MDX chat scheduled for next week..
Taken from the Chat Announcements blog: DirectX 9.0 Direct3D Graphics with Visual Basic .NETTuesday,...
Author: Tom Miller - MS Date: 04/19/2005
April 2005 SDK Released..
Managed specific changes: All of the D3DX updates mentioned below are implemented in MDX Better...
Author: Tom Miller - MS Date: 03/31/2005
The Renderloop.. Re-re-re-revisited.
My coworker Rick has taken the time to write out his thoughts on the infamous render loop....
Author: Tom Miller - MS Date: 03/31/2005
Las Vegas.. Without the driving...
Like i said the last time i was blogging about trips to Vegas, next time I wouldn't be driving.....
Author: Tom Miller - MS Date: 03/21/2005
Slides from Game Developers Conference..
Have just been posted.. You can get them here:...
Author: Tom Miller - MS Date: 03/18/2005
A case study..
Recently I was asked some questions for a case study that was recently published on the Microsoft...
Author: Tom Miller - MS Date: 03/15/2005
A Managed Game Programming site...
I was recently pointed to the Inner Realm, which apparently is a Managed Game Programming site.. I...
Author: Tom Miller - MS Date: 03/14/2005
Game Developers Conference...
In a little over twelve hours from now I leave once again for the annual Game Developers Conference....
Author: Tom Miller - MS Date: 03/06/2005
Interested in working on the Parental Controls system for the next version of Windows?
Nothing Managed DX related, but an exciting opportunity for developers nonetheless. Our group is...
Author: Tom Miller - MS Date: 02/28/2005
Two (Three?) new Managed DirectX applications I've recently discovered..
First, NASA's World Wind.. If you haven't seen this, you should check it out here:...
Author: Tom Miller - MS Date: 02/28/2005
It's come to my attention...
That the folks over at TrayGames are starting to make some noise.. They're looking to meet some...
Author: Tom Miller - MS Date: 02/23/2005
The code!!! It doesn't compile!!!
So I was looking at my latest book on Amazon and noticed it had a review.. Only 1 star.. Apparently...
Author: Tom Miller - MS Date: 02/21/2005
February DirectX SDK Available!
It's actually been available a few days, but.. Here are the new features: What’s New in this...
Author: Tom Miller - MS Date: 02/15/2005
Transcript from the recent MDX Chat..
Last week there was an MDX chat for MSDN Canada, and the transcript is now available here:...
Author: Tom Miller - MS Date: 01/19/2005
I guess I have to blame it on Kent..
Since I wouldn't have known about this site without his post blaming someone else.. It's a vicious...
Author: Tom Miller - MS Date: 01/06/2005
Interview..
Jason Olson recently conducted an interview with me about various Managed DirectX topics.. I imagine...
Author: Tom Miller - MS Date: 01/05/2005
It turns out, my new book is already out...
I really need to pay more attention to things like that.. Here are links for Amazon and Barnes and...
Author: Tom Miller - MS Date: 01/04/2005
A cornucopia of topics!
It's been a while since I've written anything here, but a few other posts today have gotten me to...
Author: Tom Miller - MS Date: 12/01/2004
The first Managed DirectX game..
To my knowledge, the first 'retail' game written in Managed DirectX has been released.. It's called...
Author: Tom Miller - MS Date: 10/14/2004
The DirectX SDK - Even quicker updates..
You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release...
Author: Tom Miller - MS Date: 10/09/2004
Writing a game using Managed DirectX.. The Contest..
With the upcoming release of my new book, I thought it would be pretty cool if there was a contest...
Author: Tom Miller - MS Date: 10/08/2004
Why can't I compile Managed DX code using the MC++ Compiler?
This has become a popular quest recently, so naturally that means it must be time to blog about it.....
Author: Tom Miller - MS Date: 10/05/2004
You can never beat free advice..
Especially when it's as good as Rico is giving here. I particularly like his universal advice: For...
Author: Tom Miller - MS Date: 09/07/2004
Who would have thought road trips involved so much driving?
I guess I should have realized that since I did use Streets And Trips 2005 to actually plan the...
Author: Tom Miller - MS Date: 08/30/2004
Road Trip!
Like Greg mentioned earlier this week, my birthday is rapidly approaching (oh, happy birthday to...
Author: Tom Miller - MS Date: 08/18/2004
It's almost time for Meltdown!
Like Mitch mentions, I'll be giving a talk at Meltdown this week (both Tuesday and Wednesday) on...
Author: Tom Miller - MS Date: 07/26/2004
The Summer 2004 SDK Update For DirectX has been released..
-- Official announcement - DX Web site should be updated soon.. The DirectX(r) Team is pleased to...
Author: Tom Miller - MS Date: 07/26/2004
Moving Day!!!
Hard to believe that in a little less than 20 hours I'll be moved into our new house. While the wait...
Author: Tom Miller - MS Date: 07/20/2004
Why are these textures taking up so much memory..
Someone on the newsgroups was recently asking why loading his simple 800x600 texture was taking up...
Author: Tom Miller - MS Date: 07/19/2004
Now that the Whidbey Beta is out, what about Managed DirectX?
With the release of the Whidbey (err, I mean Visual Studio.NET 2005) beta a few weeks ago, my...
Author: Tom Miller - MS Date: 07/12/2004
Visual Studio 2005 - Beta 1 Available Now
You can download the first beta of Visual Studio 2005 right now.
Author: Tom Miller - MS Date: 06/29/2004
Tampa Bay Lightning - Stanley Cup Champions..
As a sports fan, I'm what you might call a “bandwagon jumper” (a cardinal sin for a...
Author: Tom Miller - MS Date: 06/07/2004
The Renderloop Re-Revisted...
Ah, the good ol' render loop. Everyone's favorite topic of conversation. As I'm sure everyone is...
Author: Tom Miller - MS Date: 06/03/2004
Direct3D and the FPU..
I had an email this morning about Managed Direct3D 'breaking' the math functions in the CLR. The...
Author: Tom Miller - MS Date: 06/01/2004