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Managed DirectX Game Engine..

I just got an email from the folks @ Suva Interactive, and it seems they have a game engine using exclusively managed code and MDX in particular.

I haven't had enough time to actually look at it in depth, but it looks promising from what I did see.  Seems they entered it into the CSD competition recently, hopefully they did well in that!

I'd recommend checking it out..

Comments

  • Anonymous
    August 30, 2005
    Thanks Tom for the publicity. We have received a number of inquires about the game engine -- which comes at a difficult time because we have 15 days before Connected System Developer competition submissions are due. After October 15th we will present more information about the engine and game.

    Cheers,
    Shaun
  • Anonymous
    August 31, 2005
    The only dissapointing part in DirectX is DirectMusic. Why even the partial interface is not available through managed wrappers? It also looks like the most ignored, ugliest and ill-designed API in DirectX. It's a pitty because DirectMusic can be the next coolest thing around in DirectX. I'd wrote this baby 6 years ago using pure Win32 MIDI APIs (http://www.shitalshah.com/vmusic) and you would be surprised how people gets delighted when they see things this simple yet so powerful. Most people almost took this app as magic and never knew they could actually write out musical notes that would be played on their PC!
  • Anonymous
    September 05, 2005
    Well I have to say that if Suva Interactive, LLC doesn't win the CSD competition, than the world as we know it would just have to completely flip upside down (in whatever metaphorical sense you can imagine). I am quite simply, taken aback by the sheer magnitude of quality evident in the Suva3D game engine, accompanying project MMOD game Block Realm, official website, and project specification PDF document that will be submitted to the CSD group.

    This is truly an example of a software company "standing on the shoulders of giants." The Suva 3D game engine is certainly a monumental step forward in our evolution. I look forward to working with it in the future.

    Cordially,

    Aaron A. Misner
  • Anonymous
    September 15, 2005
    Hey Tom,

    I just wanted to let everyone know that I posted documentation for Suva3D on our website. This is the documentation that we sent CSD to evaluate our competition entry.

    The blacked out areas hide IP addreses provided to CSD for connecting to our servers.

    (http://www.suvainteractive.com/projects.html)

    Shaun