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ActivityDesignerAccessibleObject.Name Property

Definition

Gets or sets the name of the Activity associated with the accessible object's ActivityDesigner.

public:
 virtual property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };
public override string Name { get; set; }
member this.Name : string with get, set
Public Overrides Property Name As String

Property Value

The name of the Activity or a null reference (Nothing in Visual Basic) if the property has not been set.

Remarks

The Name property is a string used by clients to identify, find, or announce an activity for the user. To access the name of a child activity, you must first call GetChild with the index of the name of the child activity you are retrieving.

You cannot perform a set operation on Name.

Applies to