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Sve.Scatter16BitWithByteOffsetsNarrowing Method

Definition

Overloads

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt16*, Vector<UInt64>, Vector<UInt64>)

void svst1h_scatter_[u64]offset[_u64](svbool_t pg, uint16_t *base, svuint64_t offsets, svuint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt16*, Vector<Int64>, Vector<UInt64>)

void svst1h_scatter_[s64]offset[_u64](svbool_t pg, uint16_t *base, svint64_t offsets, svuint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt32>, UInt16*, Vector<Int32>, Vector<UInt32>)

void svst1h_scatter_[s32]offset[_u32](svbool_t pg, uint16_t *base, svint32_t offsets, svuint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt32>, UInt16*, Vector<UInt32>, Vector<UInt32>)

void svst1h_scatter_[u32]offset[_u32](svbool_t pg, uint16_t *base, svuint32_t offsets, svuint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

Scatter16BitWithByteOffsetsNarrowing(Vector<Int64>, Int16*, Vector<Int64>, Vector<Int64>)

void svst1h_scatter_[s64]offset[_s64](svbool_t pg, int16_t *base, svint64_t offsets, svint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter16BitWithByteOffsetsNarrowing(Vector<Int32>, Int16*, Vector<UInt32>, Vector<Int32>)

void svst1h_scatter_[u32]offset[_s32](svbool_t pg, int16_t *base, svuint32_t offsets, svint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

Scatter16BitWithByteOffsetsNarrowing(Vector<Int32>, Int16*, Vector<Int32>, Vector<Int32>)

void svst1h_scatter_[s32]offset[_s32](svbool_t pg, int16_t *base, svint32_t offsets, svint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

Scatter16BitWithByteOffsetsNarrowing(Vector<Int64>, Int16*, Vector<UInt64>, Vector<Int64>)

void svst1h_scatter_[u64]offset[_s64](svbool_t pg, int16_t *base, svuint64_t offsets, svint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt16*, Vector<UInt64>, Vector<UInt64>)

void svst1h_scatter_[u64]offset[_u64](svbool_t pg, uint16_t *base, svuint64_t offsets, svuint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<System::UInt64> mask, System::UInt16* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<System::UInt64> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<ulong> mask, ushort* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<ulong> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<uint64> * nativeptr<uint16> * System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt16*
offsets
Vector<UInt64>
data
Vector<UInt64>

Applies to

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt64>, UInt16*, Vector<Int64>, Vector<UInt64>)

void svst1h_scatter_[s64]offset[_u64](svbool_t pg, uint16_t *base, svint64_t offsets, svuint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<System::UInt64> mask, System::UInt16* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<System::UInt64> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<ulong> mask, ushort* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<ulong> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<uint64> * nativeptr<uint16> * System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt16*
offsets
Vector<Int64>
data
Vector<UInt64>

Applies to

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt32>, UInt16*, Vector<Int32>, Vector<UInt32>)

void svst1h_scatter_[s32]offset[_u32](svbool_t pg, uint16_t *base, svint32_t offsets, svuint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<System::UInt32> mask, System::UInt16* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<System::UInt32> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<uint> mask, ushort* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<uint> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<uint32> * nativeptr<uint16> * System.Numerics.Vector<int> * System.Numerics.Vector<uint32> -> unit

Parameters

mask
Vector<UInt32>
address
UInt16*
offsets
Vector<Int32>
data
Vector<UInt32>

Applies to

Scatter16BitWithByteOffsetsNarrowing(Vector<UInt32>, UInt16*, Vector<UInt32>, Vector<UInt32>)

void svst1h_scatter_[u32]offset[_u32](svbool_t pg, uint16_t *base, svuint32_t offsets, svuint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<System::UInt32> mask, System::UInt16* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<System::UInt32> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<uint> mask, ushort* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<uint> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<uint32> * nativeptr<uint16> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> unit

Parameters

mask
Vector<UInt32>
address
UInt16*
offsets
Vector<UInt32>
data
Vector<UInt32>

Applies to

Scatter16BitWithByteOffsetsNarrowing(Vector<Int64>, Int16*, Vector<Int64>, Vector<Int64>)

void svst1h_scatter_[s64]offset[_s64](svbool_t pg, int16_t *base, svint64_t offsets, svint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<long> mask, short* address, System::Numerics::Vector<long> offsets, System::Numerics::Vector<long> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<long> mask, short* address, System.Numerics.Vector<long> offsets, System.Numerics.Vector<long> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<int64> * nativeptr<int16> * System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int16*
offsets
Vector<Int64>
data
Vector<Int64>

Applies to

Scatter16BitWithByteOffsetsNarrowing(Vector<Int32>, Int16*, Vector<UInt32>, Vector<Int32>)

void svst1h_scatter_[u32]offset[_s32](svbool_t pg, int16_t *base, svuint32_t offsets, svint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, UXTW]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<int> mask, short* address, System::Numerics::Vector<System::UInt32> offsets, System::Numerics::Vector<int> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<int> mask, short* address, System.Numerics.Vector<uint> offsets, System.Numerics.Vector<int> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<int> * nativeptr<int16> * System.Numerics.Vector<uint32> * System.Numerics.Vector<int> -> unit

Parameters

mask
Vector<Int32>
address
Int16*
offsets
Vector<UInt32>
data
Vector<Int32>

Applies to

Scatter16BitWithByteOffsetsNarrowing(Vector<Int32>, Int16*, Vector<Int32>, Vector<Int32>)

void svst1h_scatter_[s32]offset[_s32](svbool_t pg, int16_t *base, svint32_t offsets, svint32_t data)

ST1H Zdata.S, Pg, [Xbase, Zoffsets.S, SXTW]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<int> mask, short* address, System::Numerics::Vector<int> offsets, System::Numerics::Vector<int> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<int> mask, short* address, System.Numerics.Vector<int> offsets, System.Numerics.Vector<int> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<int> * nativeptr<int16> * System.Numerics.Vector<int> * System.Numerics.Vector<int> -> unit

Parameters

mask
Vector<Int32>
address
Int16*
offsets
Vector<Int32>
data
Vector<Int32>

Applies to

Scatter16BitWithByteOffsetsNarrowing(Vector<Int64>, Int16*, Vector<UInt64>, Vector<Int64>)

void svst1h_scatter_[u64]offset[_s64](svbool_t pg, int16_t *base, svuint64_t offsets, svint64_t data)

ST1H Zdata.D, Pg, [Xbase, Zoffsets.D]

public:
 static void Scatter16BitWithByteOffsetsNarrowing(System::Numerics::Vector<long> mask, short* address, System::Numerics::Vector<System::UInt64> offsets, System::Numerics::Vector<long> data);
public static void Scatter16BitWithByteOffsetsNarrowing (System.Numerics.Vector<long> mask, short* address, System.Numerics.Vector<ulong> offsets, System.Numerics.Vector<long> data);
static member Scatter16BitWithByteOffsetsNarrowing : System.Numerics.Vector<int64> * nativeptr<int16> * System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int16*
offsets
Vector<UInt64>
data
Vector<Int64>

Applies to