EventSource.EventData Struct
Definition
Important
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Provides the event data for creating fast WriteEvent overloads by using the WriteEventCore(Int32, Int32, EventSource+EventData*) method.
public protected value class EventSource::EventData
protected internal struct EventSource.EventData
Protected Friend Structure EventSource.EventData
- Inheritance
Remarks
The following example shows how to use the EventSource.EventData structure.
[NonEvent]
public unsafe void WriteEvent(int eventId, int arg1, int arg2, int arg3, int arg4) {
EventData* dataDesc = stackalloc EventSource.EventData[4];
dataDesc[0].DataPointer = (IntPtr)(&arg1);
dataDesc[0].Size = 4;
dataDesc[1].DataPointer = (IntPtr)(&arg2);
dataDesc[1].Size = 4;
dataDesc[2].DataPointer = (IntPtr)(&arg3);
dataDesc[2].Size = 4;
dataDesc[3].DataPointer = (IntPtr)(&arg4);
dataDesc[3].Size = 4;
WriteEventCore(eventId, 4, (IntPtr)dataDesc);
}
Properties
DataPointer |
Gets or sets the pointer to the data for the new WriteEvent overload. |
Size |
Gets or sets the number of payload items in the new WriteEvent overload. |