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BitVector32.Equals Method

Definition

Overloads

Equals(BitVector32)

Indicates whether the current instance is equal to another instance of the same type.

Equals(Object)

Determines whether the specified object is equal to the BitVector32.

Equals(BitVector32)

Source:
BitVector32.cs
Source:
BitVector32.cs
Source:
BitVector32.cs

Indicates whether the current instance is equal to another instance of the same type.

public:
 virtual bool Equals(System::Collections::Specialized::BitVector32 other);
public bool Equals (System.Collections.Specialized.BitVector32 other);
override this.Equals : System.Collections.Specialized.BitVector32 -> bool
Public Function Equals (other As BitVector32) As Boolean

Parameters

other
BitVector32

An instance to compare with this instance.

Returns

true if the current instance is equal to the other instance; otherwise, false.

Implements

Applies to

Equals(Object)

Source:
BitVector32.cs
Source:
BitVector32.cs
Source:
BitVector32.cs

Determines whether the specified object is equal to the BitVector32.

public:
 override bool Equals(System::Object ^ o);
public override bool Equals (object o);
public override bool Equals (object? o);
override this.Equals : obj -> bool
Public Overrides Function Equals (o As Object) As Boolean

Parameters

o
Object

The object to compare with the current BitVector32.

Returns

true if the specified object is equal to the BitVector32; otherwise, false.

Examples

The following code example compares a BitVector32 with another BitVector32 and with an Int32.

#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main()
{
   // Creates and initializes a BitVector32 with the value 123.
   // This is the BitVector32 that will be compared to different types.
   BitVector32 myBV(123);

   // Creates and initializes a new BitVector32 which will be set up as sections.
   BitVector32 myBVsect(0);

   // Compares myBV and myBVsect.
   Console::WriteLine( "myBV                 : {0}", myBV );
   Console::WriteLine( "myBVsect             : {0}", myBVsect );
   if ( myBV.Equals( myBVsect ) )
      Console::WriteLine( "   myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data );
   else
      Console::WriteLine( "   myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data );

   Console::WriteLine();

   // Assigns values to the sections of myBVsect.
   BitVector32::Section mySect1 = BitVector32::CreateSection( 5 );
   BitVector32::Section mySect2 = BitVector32::CreateSection( 1, mySect1 );
   BitVector32::Section mySect3 = BitVector32::CreateSection( 20, mySect2 );
   myBVsect[ mySect1 ] = 3;
   myBVsect[ mySect2 ] = 1;
   myBVsect[ mySect3 ] = 7;

   // Compares myBV and myBVsect.
   Console::WriteLine( "myBV                 : {0}", myBV );
   Console::WriteLine( "myBVsect with values : {0}", myBVsect );
   if ( myBV.Equals( myBVsect ) )
      Console::WriteLine( "   myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data );
   else
      Console::WriteLine( "   myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data );

   Console::WriteLine();

   // Compare myBV with an Int32.
   Console::WriteLine( "Comparing myBV with an Int32: " );
   Int32 myInt32 = 123;

   // Using Equals will fail because Int32 is not compatible with BitVector32.
   if ( myBV.Equals( myInt32 ) )
      Console::WriteLine( "   Using BitVector32::Equals, myBV( {0}) equals myInt32( {1}).", myBV.Data, myInt32 );
   else
      Console::WriteLine( "   Using BitVector32::Equals, myBV( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 );

   // To compare a BitVector32 with an Int32, use the "==" operator.
   if ( myBV.Data == myInt32 )
      Console::WriteLine( "   Using the \"==\" operator, myBV.Data( {0}) equals myInt32( {1}).", myBV.Data, myInt32 );
   else
      Console::WriteLine( "   Using the \"==\" operator, myBV.Data( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 );
}

/*
This code produces the following output.

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect             : BitVector32 {00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect with values : BitVector32 {00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32::Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/
using System;
using System.Collections.Specialized;

public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32 with the value 123.
      // This is the BitVector32 that will be compared to different types.
      BitVector32 myBV = new BitVector32( 123 );

      // Creates and initializes a new BitVector32 which will be set up as sections.
      BitVector32 myBVsect = new BitVector32( 0 );

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect             : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Assigns values to the sections of myBVsect.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 5 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 1, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 20, mySect2 );
      myBVsect[mySect1] = 3;
      myBVsect[mySect2] = 1;
      myBVsect[mySect3] = 7;

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect with values : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Compare myBV with an Int32.
      Console.WriteLine( "Comparing myBV with an Int32: " );
      Int32 myInt32 = 123;
      // Using Equals will fail because Int32 is not compatible with BitVector32.
      if ( myBV.Equals( myInt32 ) )
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
      // To compare a BitVector32 with an Int32, use the "==" operator.
      if ( myBV.Data == myInt32 )
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
   }
}

/*
This code produces the following output.

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect             : BitVector32{00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect with values : BitVector32{00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/
Imports System.Collections.Specialized


Public Class SamplesBitVector32

   Public Shared Sub Main()
      
      ' Creates and initializes a BitVector32 with the value 123.
      ' This is the BitVector32 that will be compared to different types.
      Dim myBV As New BitVector32(123)
      
      ' Creates and initializes a new BitVector32 which will be set up as sections.
      Dim myBVsect As New BitVector32(0)
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect             : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Assigns values to the sections of myBVsect.
      Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(5)
      Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(1, mySect1)
      Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(20, mySect2)
      myBVsect(mySect1) = 3
      myBVsect(mySect2) = 1
      myBVsect(mySect3) = 7
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect with values : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Compare myBV with an Int32.
      Console.WriteLine("Comparing myBV with an Int32: ")
      Dim myInt32 As Int32 = 123
      ' Using Equals will fail because Int32 is not compatible with BitVector32.
      If myBV.Equals(myInt32) Then
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If ' To compare a BitVector32 with an Int32, use the "==" operator.
      If myBV.Data = myInt32 Then
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If 

   End Sub

End Class


' This code produces the following output.
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect             : BitVector32{00000000000000000000000000000000}
'    myBV(123) does not equal myBVsect(0).
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect with values : BitVector32{00000000000000000000000001111011}
'    myBV(123) equals myBVsect(123).
'
' Comparing myBV with an Int32:
'    Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
'    Using the "==" operator, myBV.Data(123) equals myInt32(123).

Remarks

The object o is considered equal to the BitVector32 if the type of o is compatible with the BitVector32 type and if the value of o is equal to the value of Data.

This method is an O(1) operation.

Applies to