CD3DX12_DESCRIPTOR_RANGE1-Struktur
Eine Hilfsstruktur, die die einfache Initialisierung einer D3D12_DESCRIPTOR_RANGE1-Struktur ermöglicht.
Syntax
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1{
CD3DX12_DESCRIPTOR_RANGE1();
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o);
CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
void inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
void static inline Init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
};
Member
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CD3DX12_DESCRIPTOR_RANGE1()
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Erstellt eine neue, nicht initialisierte instance eines CD3DX12_DESCRIPTOR_RANGE1.
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explizite CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o)
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Erstellt eine neue instance einer CD3DX12_DESCRIPTOR_RANGE1, die mit dem Inhalt einer anderen D3D12_DESCRIPTOR_RANGE1-Struktur initialisiert wird.
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CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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Erstellt eine neue instance eines CD3DX12_DESCRIPTOR_RANGE1, wobei die folgenden Parameter initialisiert werden:
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
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inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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Gibt eine Funktion an, die die folgenden Parameter initialisiert:
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
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static inline Init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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Gibt eine Funktion an, die die folgenden Parameter initialisiert:
& D3D12_DESCRIPTOR_RANGE1 Bereich
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
Anforderungen
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