CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC Struktur
Eine Hilfsstruktur, um eine einfache Initialisierung einer D3D12_VERSIONED_ROOT_SIGNATURE_DESC-Struktur zu ermöglichen.
Syntax
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC{
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC();
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o);
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o);
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT);
void inline Init_1_0(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void static inline Init_1_0(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void inline Init_1_1(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void static inline Init_1_1(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
};
Member
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC()
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Erstellt eine neue, nicht initialisierte instance einer CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC.
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explizite CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o)
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Erstellt eine neue instance einer CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC, die mit dem Inhalt einer D3D12_VERSIONED_ROOT_SIGNATURE_DESC-Struktur initialisiert wird.
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explizite CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
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Erstellt eine neue instance einer CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC, die mit dem Inhalt einer D3D12_ROOT_SIGNATURE_DESC-Struktur initialisiert wird.
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explizite CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
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Erstellt eine neue instance eines CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC, initialisiert mit dem Inhalt einer D3D12_ROOT_SIGNATURE_DESC1-Struktur.
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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Erstellt eine neue instance eines CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC, wobei die folgenden Parameter initialisiert werden:
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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Erstellt eine neue instance eines CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC, wobei die folgenden Parameter initialisiert werden:
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
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Erstellt eine neue instance einer CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC, die mit den Standardparametern initialisiert wird:
UINT numParameters = 0
const D3D12_ROOT_PARAMETER1* _pParameters = NULL
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
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inline Init_1_0(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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Gibt eine Funktion an, die die folgenden Parameter initialisiert:
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
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static inline Init_1_0(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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Gibt eine Funktion an, die die folgenden Parameter initialisiert:
& D3D12_VERSIONED_ROOT_SIGNATURE_DESC Desc
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
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inline Init_1_1(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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Gibt eine Funktion an, die die folgenden Parameter initialisiert:
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
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static inline Init_1_1(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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Gibt eine Funktion an, die die folgenden Parameter initialisiert:
& D3D12_VERSIONED_ROOT_SIGNATURE_DESC Desc
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
Anforderungen
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