LightFixed-Klasse
Dieser Dokumentation für die Vorschau nur ist und in späteren Versionen geändert. Leere Themen wurden als Platzhalter eingefügt.]
Stellt eine Gruppe von Beleuchtungseigenschaften dar. Diese Klasse kann nicht geerbt werden.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public NotInheritable Class LightFixed
'Usage
Dim instance As LightFixed
public sealed class LightFixed
public ref class LightFixed sealed
[<SealedAttribute>]
type LightFixed = class end
Hinweise
Diese Klasse bietet Unterstützung für Operationen mit Festkommaberechnungen.
Beispiele
Das folgende Codebeispiel veranschaulicht die LightFixed Strukturen verwenden.
' This code example is from the ' Direct3D Mobile Fixed Point Lighting Sample' of the .NET Compact Framework Samples in the SDK.
' The FrameMove method is called once per frame, ' and is the entry point for animating the scene.PublicSub FrameMove()
lightData = device.LightsFixed(2)
' Rotate through the various light typesIf Fix(appTime) Mod 20 < 10 Then
device.LightsFixed(2).Type = LightType.Point
Else
device.LightsFixed(2).Type = LightType.Directional
EndIf
' Make sure the light type is supported by the device. If ' VertexProcessingCaps.PositionAllLights is not set, the device ' does not support point or spot lights, so change light #2's ' type to a directional light.IfNot _
device.DeviceCaps.VertexProcessingCaps.SupportsPositionalLights _
ThenIf device.LightsFixed(2).Type = LightType.Point Then
device.LightsFixed(2).Type = LightType.Directional
EndIfEndIf
' Values for the light position, direction, and colorDim x AsSingle = System.Convert.ToSingle(Math.Sin(appTime * 2.0F))
Dim y AsSingle = System.Convert.ToSingle( _
Math.Sin(appTime * 2.246F))
Dim z AsSingle = System.Convert.ToSingle( _
Math.Sin(appTime * 2.64F))
Dim r AsByte = System.Convert.ToByte((0.5F + 0.5F * x) * &HFF)
Dim g AsByte = System.Convert.ToByte((0.5F + 0.5F * y) * &HFF)
Dim b AsByte = System.Convert.ToByte((0.5F + 0.5F * z) * &HFF)
device.LightsFixed(2).DiffuseColor = _
ColorValueFixed.FromColor( _
System.Drawing.Color.FromArgb(r, g, b))
device.LightsFixed(2).Range = 100.0F
SelectCase device.LightsFixed(2).Type
Case LightType.Point
device.LightsFixed(2).Position = _
New Vector3Fixed(4.5F * x, 4.5F * y, 4.5F * z)
device.LightsFixed(2).Attenuation1 = 0.4F
Case LightType.Directional
device.LightsFixed(2).Direction = _
New Vector3Fixed(x, y, z)
EndSelect
device.LightsFixed(2).Update()
EndSub
// This code example is from the// Direct3D Mobile Fixed Point Lighting Sample// of the .NET Compact Framework Samples in the SDK.// The FrameMove method is called once per frame,// and is the entry point for animating the scene.publicvoid FrameMove()
{
lightData = device.LightsFixed[2];
// Rotate through the various light typesif (((int)appTime % 20) < 10)
device.LightsFixed[2].Type = LightType.Point;
else
device.LightsFixed[2].Type = LightType.Directional;
// Make sure the light type is supported by the device. If// VertexProcessingCaps.PositionAllLights is not set, the// device does not support point or spot lights, so change// light #2's type to a directional light.if
(!device.DeviceCaps.VertexProcessingCaps.SupportsPositionalLights)
{
if (device.LightsFixed[2].Type == LightType.Point)
device.LightsFixed[2].Type = LightType.Directional;
}
// Values for the light position, direction, and colorfloat x = (float)Math.Sin(appTime*2.000f);
float y = (float)Math.Sin(appTime*2.246f);
float z = (float)Math.Sin(appTime*2.640f);
byte r = (byte)((0.5f + 0.5f * x) * 0xff);
byte g = (byte)((0.5f + 0.5f * y) * 0xff);
byte b = (byte)((0.5f + 0.5f * z) * 0xff);
device.LightsFixed[2].DiffuseColor =
ColorValueFixed.FromColor(System.Drawing.Color.FromArgb(r,
g, b));
device.LightsFixed[2].Range = 100.0f;
switch(device.LightsFixed[2].Type)
{
case LightType.Point:
device.LightsFixed[2].Position =
new Vector3Fixed(4.5f * x, 4.5f * y, 4.5f * z);
device.LightsFixed[2].Attenuation1 = 0.4f;
break;
case LightType.Directional:
device.LightsFixed[2].Direction =
new Vector3Fixed(x, y, z);
break;
}
device.LightsFixed[2].Update();
}
Vererbungshierarchie
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.LightFixed
Threadsicherheit
Alle öffentlichen static (Shared in Visual Basic)-Member dieses Typs sind threadsicher. Bei Instanzmembern ist die Threadsicherheit nicht gewährleistet.
Plattformen
Windows CE, Windows Mobile für Smartphone, Windows Mobile für Pocket PC
Die .NET Framework und .NET Compact Framework unterstützen nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen für .NET framework.
Versionsinformationen
.NET Compact Framework
Unterstützt in: 3.5, 2.0
Siehe auch
Referenz
Microsoft.WindowsMobile.DirectX.Direct3D-Namespace