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Renderer.PixelToInkSpace-Methode (Graphics, Point%)

Konvertiert eine Position in Pixelbereichkoordinaten mithilfe eines Graphics-Objekts in eine Position in Freihandbereichkoordinaten.

Namespace:  Microsoft.Ink
Assembly:  Microsoft.Ink (in Microsoft.Ink.dll)

Syntax

'Declaration
Public Sub PixelToInkSpace ( _
    g As Graphics, _
    ByRef pt As Point _
)
'Usage
Dim instance As Renderer
Dim g As Graphics
Dim pt As Point

instance.PixelToInkSpace(g, pt)
public void PixelToInkSpace(
    Graphics g,
    ref Point pt
)
public:
void PixelToInkSpace(
    Graphics^ g, 
    Point% pt
)
public void PixelToInkSpace(
    Graphics g,
    /** @ref */Point pt
)
public function PixelToInkSpace(
    g : Graphics, 
    pt : Point
)

Parameter

  • pt
    Typ: System.Drawing.Point%
    Der Punkt, der in eine Freihandbereichsposition konvertiert werden soll.

Hinweise

Die PixelToInkSpace-Methode führt eine Konvertierung von Pixel in Freihandbereicheinheiten durch (wobei eine HIMETRIC-Einheit = 0,01 mm ist), wendet die Umkehrung der Ansichtstransformation und anschließend die Objekttransformation an.

Beispiele

Dieses Beispiel zeigt eine Methode, die alle Stroke-Objekte des übergebenen InkOverlay-Objekts löscht, die einen Point links (im Pixelbereich) vom Parameter LeftInPixels enthalten.

Private Sub DeleteStrokesByLeft(ByVal mInkOverlay As InkOverlay, ByVal LeftInPixels As Integer)
    ' Create a Point object based upon the Left parameter
    Dim ptLeft As Point = New Point(LeftInPixels, 0)

    ' Convert the point from pixel space to ink space dimensions
    ' InkOverlay.AttachedControl must be set
    Using g As Graphics = mInkOverlay.AttachedControl.CreateGraphics()
        mInkOverlay.Renderer.PixelToInkSpace(g, ptLeft)
    End Using

    ' Create a Strokes object to hold strokes to be deleted
    Dim strokesToDelete As Strokes = mInkOverlay.Ink.CreateStrokes()

    ' Access to the Strokes property returns a copy of the Strokes object.
    ' This copy must be implicitly (via using statement) or explicitly
    ' disposed of in order to avoid a memory leak.
    Using currentStrokes As Strokes = mInkOverlay.Ink.Strokes
        For Each S As Stroke In currentStrokes
            For Each strokePoint As Point In S.GetPoints()
                If (strokePoint.X < ptLeft.X) Then
                    ' Note: A particluar Stroke object might have several
                    ' points to the left of ptLeft.X - Therefore, the
                    ' following statement will be executed multiple times.
                    ' Even so, the Add method will not add the same stroke twice. 
                    strokesToDelete.Add(S)
                End If
            Next
        Next
    End Using
    If strokesToDelete.Count > 0 Then
        mInkOverlay.Ink.DeleteStrokes(strokesToDelete)
        mInkOverlay.AttachedControl.Invalidate()
    End If
    strokesToDelete.Dispose()
End Sub
private void DeleteStrokesByLeft(InkOverlay mInkOverlay, int LeftInPixels)
{
    // Create a Point object based upon the Left parameter
    Point ptLeft = new Point(LeftInPixels, 0);

    // Convert the point from pixel space to ink space dimensions
    // InkOverlay.AttachedControl must be set
    using (Graphics g = mInkOverlay.AttachedControl.CreateGraphics())
    {
        mInkOverlay.Renderer.PixelToInkSpace(g, ref ptLeft);
    }

    // Create a Strokes object to hold strokes to be deleted
    Strokes strokesToDelete = mInkOverlay.Ink.CreateStrokes();

    // Access to the Strokes property returns a copy of the Strokes object.
    // This copy must be implicitly (via using statement) or explicitly
    // disposed of in order to avoid a memory leak.
    using (Strokes currentStrokes = mInkOverlay.Ink.Strokes)
    {
        foreach (Stroke S in currentStrokes)
        {
            foreach (Point strokePoint in S.GetPoints())
            {
                if (strokePoint.X < ptLeft.X)
                {
                    // Note: A particluar Stroke object might have several
                    // points to the left of ptLeft.X - Therefore, the
                    // following statement will be executed multiple times.
                    // Even so, the Add method will not add the same stroke twice. 
                    strokesToDelete.Add(S);
                }
            }
        }
    }

    if (strokesToDelete.Count > 0)
    {
        mInkOverlay.Ink.DeleteStrokes(strokesToDelete);
        mInkOverlay.AttachedControl.Invalidate();
    }
    strokesToDelete.Dispose();
}

Plattformen

Windows Vista

.NET Framework und .NET Compact Framework unterstützen nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen für .NET Framework.

Versionsinformationen

.NET Framework

Unterstützt in: 3.0

Siehe auch

Referenz

Renderer-Klasse

Renderer-Member

PixelToInkSpace-Überladung

Microsoft.Ink-Namespace

Renderer.InkSpaceToPixel