NegotiateStream Konstruktoren
Definition
Wichtig
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Initialisiert eine neue Instanz der NegotiateStream-Klasse.
Überlädt
NegotiateStream(Stream) |
Initialisiert eine neue Instanz der NegotiateStream-Klasse mit dem angegebenen Stream. |
NegotiateStream(Stream, Boolean) |
Verwendet den angegebenen NegotiateStream und das Schlussverhalten des Streams zum Initialisieren einer neuen Instanz der Stream-Klasse. |
Hinweise
Verwenden Sie den Konstruktor NegotiateStream(Stream, Boolean), um zu verhindern, dass der von Ihnen bereitgestellte Stream durch NegotiateStream geschlossen wird.
NegotiateStream(Stream)
- Quelle:
- NegotiateStream.cs
- Quelle:
- NegotiateStream.cs
- Quelle:
- NegotiateStream.cs
Initialisiert eine neue Instanz der NegotiateStream-Klasse mit dem angegebenen Stream.
public:
NegotiateStream(System::IO::Stream ^ innerStream);
public NegotiateStream (System.IO.Stream innerStream);
new System.Net.Security.NegotiateStream : System.IO.Stream -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream)
Parameter
- innerStream
- Stream
Ein Stream-Objekt, das von NegotiateStream zum Senden und Empfangen von Daten verwendet wird.
Beispiele
Im folgenden Codebeispiel wird das Aufrufen dieses Konstruktors veranschaulicht.
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];
// Client and server use port 11000.
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );
// Create a TCP/IP socket.
TcpClient^ client = gcnew TcpClient;
// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );
// Ensure the client does not close when there is
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));
// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream );
// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream->AuthenticateAsClient( dynamic_cast<NetworkCredential^>(CredentialCache::DefaultCredentials),
L"",
ProtectionLevel::EncryptAndSign,
TokenImpersonationLevel::Impersonation );
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
// Client and server use port 11000.
IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
// Create a TCP/IP socket.
TcpClient client = new TcpClient();
// Connect the socket to the remote endpoint.
client.Connect(remoteEP);
Console.WriteLine("Client connected to {0}.",
remoteEP.ToString());
// Ensure the client does not close when there is
// still data to be sent to the server.
client.LingerState = (new LingerOption(true,0));
// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream);
// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream.AuthenticateAsClient(
(NetworkCredential) CredentialCache.DefaultCredentials,
"",
ProtectionLevel.EncryptAndSign,
TokenImpersonationLevel.Impersonation);
Gilt für:
NegotiateStream(Stream, Boolean)
- Quelle:
- NegotiateStream.cs
- Quelle:
- NegotiateStream.cs
- Quelle:
- NegotiateStream.cs
Verwendet den angegebenen NegotiateStream und das Schlussverhalten des Streams zum Initialisieren einer neuen Instanz der Stream-Klasse.
public:
NegotiateStream(System::IO::Stream ^ innerStream, bool leaveInnerStreamOpen);
public NegotiateStream (System.IO.Stream innerStream, bool leaveInnerStreamOpen);
new System.Net.Security.NegotiateStream : System.IO.Stream * bool -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream, leaveInnerStreamOpen As Boolean)
Parameter
- innerStream
- Stream
Ein Stream-Objekt, das von NegotiateStream zum Senden und Empfangen von Daten verwendet wird.
- leaveInnerStreamOpen
- Boolean
true
, um anzugeben, dass das Schließen dieses NegotiateStream keine Auswirkungen auf innerStream
hat. false
, um anzugeben, dass durch Schließen dieses NegotiateStream auch innerStream
geschlossen wird.
Ausnahmen
Beispiele
Das folgende Beispiel veranschaulicht das Aufrufen dieses Konstruktors. Dieses Codebeispiel ist Teil eines größeren Beispiels, das für die NegotiateStream-Klasse bereitgestellt wird.
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];
// Client and server use port 11000.
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );
// Create a TCP/IP socket.
client = gcnew TcpClient;
// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );
// Ensure the client does not close when there is
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));
// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream,false );
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry ipHostInfo = Dns.GetHostEntry("localhost");
IPAddress ipAddress = ipHostInfo.AddressList[0];
// Client and server use port 11000.
IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
client = new TcpClient();
// Connect the socket to the remote endpoint.
client.Connect(remoteEP);
Console.WriteLine("Client connected to {0}.", remoteEP.ToString());
// Ensure the client does not close when there is
// still data to be sent to the server.
client.LingerState = new LingerOption(true, 0);
// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream, false);
' Establish the remote endpoint for the socket.
' For this example, use the local machine.
Dim ipHostInfo = Dns.GetHostEntry("localhost")
Dim ipAddress = ipHostInfo.AddressList(0)
' Client and server use port 11000.
Dim remoteEP As New IPEndPoint(ipAddress, 11000)
' Create a TCP/IP socket.
client = New TcpClient()
' Connect the socket to the remote endpoint.
client.Connect(remoteEP)
Console.WriteLine("Client connected to {0}.", remoteEP.ToString())
' Ensure the client does not close when there is
' still data to be sent to the server.
client.LingerState = (New LingerOption(True, 0))
' Request authentication.
Dim clientStream = client.GetStream()
Dim authStream As New NegotiateStream(clientStream, False)
Hinweise
Wenn Sie für den Parameter angebentrue
, hat das Schließen von NegotiateStream keine Auswirkungen auf den innerStream
Stream. Sie müssen explizit schließeninnerStream
, wenn Sie ihn nicht mehr leaveStreamOpen
benötigen.