Message.Id Eigenschaft
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Ruft die ID der Nachricht ab.
public:
property System::String ^ Id { System::String ^ get(); };
[System.Messaging.MessagingDescription("MsgId")]
public string Id { get; }
[<System.Messaging.MessagingDescription("MsgId")>]
member this.Id : string
Public ReadOnly Property Id As String
Eigenschaftswert
Die eindeutige Meldungs-ID, die von Message Queuing generiert wird.
- Attribute
Ausnahmen
Die Meldung wurde nicht gesendet. Diese Eigenschaft kann nur bei Meldungen gelesen werden, die aus einer Warteschlange abgerufen wurden.
- oder -
Die Id-Eigenschaft wird aufgrund eines für die Meldungswarteschlange gesetzten Filters ignoriert.
Beispiele
Im folgenden Codebeispiel wird eine Nachricht gesendet und empfangen, die einen Auftrag an und aus einer Warteschlange enthält. Es fordert insbesondere eine positive Bestätigung an, wenn die ursprüngliche Nachricht die Warteschlange erreicht oder aus der Warteschlange abgerufen wird.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
ref class MyNewQueue
{
public:
static void CreateQueue( String^ queuePath )
{
try
{
if ( !MessageQueue::Exists( queuePath ) )
{
MessageQueue::Create( queuePath );
}
else
{
Console::WriteLine( "{0} already exists.", queuePath );
}
}
catch ( MessageQueueException^ e )
{
Console::WriteLine( e->Message );
}
}
void SendMessage()
{
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Create a new message.
Message^ myMessage = gcnew Message( "Original Message" );
myMessage->AdministrationQueue = gcnew MessageQueue( ".\\myAdministrationQueue" );
myMessage->AcknowledgeType = (AcknowledgeTypes)(AcknowledgeTypes::PositiveReceive | AcknowledgeTypes::PositiveArrival);
// Send the Order to the queue.
myQueue->Send( myMessage );
return;
}
String^ ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
myQueue->MessageReadPropertyFilter->CorrelationId = true;
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
String^ returnString = nullptr;
try
{
// Receive and format the message.
Message^ myMessage = myQueue->Receive();
// Display message information.
Console::WriteLine( "____________________________________________" );
Console::WriteLine( "Original message information--" );
Console::WriteLine( "Body: {0}", myMessage->Body );
Console::WriteLine( "Id: {0}", myMessage->Id );
Console::WriteLine( "____________________________________________" );
returnString = myMessage->Id;
}
catch ( MessageQueueException^ )
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return returnString;
}
void ReceiveAcknowledgment( String^ messageId, String^ queuePath )
{
bool found = false;
MessageQueue^ queue = gcnew MessageQueue( queuePath );
queue->MessageReadPropertyFilter->CorrelationId = true;
queue->MessageReadPropertyFilter->Acknowledgment = true;
try
{
while ( queue->PeekByCorrelationId( messageId ) != nullptr )
{
Message^ myAcknowledgmentMessage = queue->ReceiveByCorrelationId( messageId );
// Output acknowledgment message information. The correlation Id is identical
// to the id of the original message.
Console::WriteLine( "Acknowledgment Message Information--" );
Console::WriteLine( "Correlation Id: {0}", myAcknowledgmentMessage->CorrelationId );
Console::WriteLine( "Id: {0}", myAcknowledgmentMessage->Id );
Console::WriteLine( "Acknowledgment Type: {0}", myAcknowledgmentMessage->Acknowledgment );
Console::WriteLine( "____________________________________________" );
found = true;
}
}
catch ( InvalidOperationException^ e )
{
// This exception would be thrown if there is no (further) acknowledgment message
// with the specified correlation Id. Only output a message if there are no messages;
// not if the loop has found at least one.
if ( found == false )
{
Console::WriteLine( e->Message );
}
// Handle other causes of invalid operation exception.
}
}
};
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Create new queues.
MyNewQueue::CreateQueue( ".\\myQueue" );
MyNewQueue::CreateQueue( ".\\myAdministrationQueue" );
// Send messages to a queue.
myNewQueue->SendMessage();
// Receive messages from a queue.
String^ messageId = myNewQueue->ReceiveMessage();
// Receive acknowledgment message.
if ( messageId != nullptr )
{
myNewQueue->ReceiveAcknowledgment( messageId, ".\\myAdministrationQueue" );
}
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create new queues.
CreateQueue(".\\myQueue");
CreateQueue(".\\myAdministrationQueue");
// Send messages to a queue.
myNewQueue.SendMessage();
// Receive messages from a queue.
string messageId = myNewQueue.ReceiveMessage();
// Receive acknowledgment message.
if(messageId != null)
{
myNewQueue.ReceiveAcknowledgment(messageId, ".\\myAdministrationQueue");
}
return;
}
//**************************************************
// Creates a new queue.
//**************************************************
public static void CreateQueue(string queuePath)
{
try
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
catch (MessageQueueException e)
{
Console.WriteLine(e.Message);
}
}
//**************************************************
// Sends a string message to a queue.
//**************************************************
public void SendMessage()
{
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Create a new message.
Message myMessage = new Message("Original Message");
myMessage.AdministrationQueue = new MessageQueue(".\\myAdministrationQueue");
myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive | AcknowledgeTypes.PositiveArrival;
// Send the Order to the queue.
myQueue.Send(myMessage);
return;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public string ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
myQueue.MessageReadPropertyFilter.CorrelationId = true;
// Set the formatter to indicate body contains an Order.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(string)});
string returnString = null;
try
{
// Receive and format the message.
Message myMessage = myQueue.Receive();
// Display message information.
Console.WriteLine("____________________________________________");
Console.WriteLine("Original message information--");
Console.WriteLine("Body: " +myMessage.Body.ToString());
Console.WriteLine("Id: " + myMessage.Id.ToString());
Console.WriteLine("____________________________________________");
returnString = myMessage.Id;
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return returnString;
}
//**************************************************
// Receives a message containing an Order.
//**************************************************
public void ReceiveAcknowledgment(string messageId, string queuePath)
{
bool found = false;
MessageQueue queue = new MessageQueue(queuePath);
queue.MessageReadPropertyFilter.CorrelationId = true;
queue.MessageReadPropertyFilter.Acknowledgment = true;
try
{
while(queue.PeekByCorrelationId(messageId) != null)
{
Message myAcknowledgmentMessage = queue.ReceiveByCorrelationId(messageId);
// Output acknowledgment message information. The correlation Id is identical
// to the id of the original message.
Console.WriteLine("Acknowledgment Message Information--");
Console.WriteLine("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString());
Console.WriteLine("Id: " + myAcknowledgmentMessage.Id.ToString());
Console.WriteLine("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString());
Console.WriteLine("____________________________________________");
found = true;
}
}
catch (InvalidOperationException e)
{
// This exception would be thrown if there is no (further) acknowledgment message
// with the specified correlation Id. Only output a message if there are no messages;
// not if the loop has found at least one.
if(found == false)
{
Console.WriteLine(e.Message);
}
// Handle other causes of invalid operation exception.
}
}
}
}
Imports System.Messaging
' Provides a container class for the example.
Public Class MyNewQueue
' Provides an entry point into the application.
' This example sends and receives a message from
' a queue.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Create new queues.
CreateQueue(".\myQueue")
CreateQueue(".\myAdministrationQueue")
' Send messages to a queue.
myNewQueue.SendMessage()
' Receive messages from a queue.
Dim messageId As String = myNewQueue.ReceiveMessage()
' Receive acknowledgment message.
If Not (messageId Is Nothing) Then
myNewQueue.ReceiveAcknowledgment(messageId, ".\myAdministrationQueue")
End If
Return
End Sub
' Creates a new queue.
Public Shared Sub CreateQueue(queuePath As String)
Try
If Not MessageQueue.Exists(queuePath) Then
MessageQueue.Create(queuePath)
Else
Console.WriteLine((queuePath + " already exists."))
End If
Catch e As MessageQueueException
Console.WriteLine(e.Message)
End Try
End Sub
' Sends a string message to a queue.
Public Sub SendMessage()
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Create a new message.
Dim myMessage As New Message("Original Message")
myMessage.AdministrationQueue = New MessageQueue(".\myAdministrationQueue")
myMessage.AcknowledgeType = AcknowledgeTypes.PositiveReceive Or AcknowledgeTypes.PositiveArrival
' Send the Order to the queue.
myQueue.Send(myMessage)
Return
End Sub
' Receives a message containing an Order.
Public Function ReceiveMessage() As String
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
myQueue.MessageReadPropertyFilter.CorrelationId = True
' Set the formatter to indicate body contains an Order.
myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(String)})
Dim returnString As String = Nothing
Try
' Receive and format the message.
Dim myMessage As Message = myQueue.Receive()
' Display message information.
Console.WriteLine("____________________________________________")
Console.WriteLine("Original message information--")
Console.WriteLine(("Body: " + myMessage.Body.ToString()))
Console.WriteLine(("Id: " + myMessage.Id.ToString()))
Console.WriteLine("____________________________________________")
returnString = myMessage.Id
' Handle invalid serialization format.
Catch e As InvalidOperationException
Console.WriteLine(e.Message)
End Try
' Catch other exceptions as necessary.
Return returnString
End Function 'ReceiveMessage
' Receives a message containing an Order.
Public Sub ReceiveAcknowledgment(messageId As String, queuePath As String)
Dim found As Boolean = False
Dim queue As New MessageQueue(queuePath)
queue.MessageReadPropertyFilter.CorrelationId = True
queue.MessageReadPropertyFilter.Acknowledgment = True
Try
While Not (queue.PeekByCorrelationId(messageId) Is Nothing)
Dim myAcknowledgmentMessage As Message = queue.ReceiveByCorrelationId(messageId)
' Output acknowledgment message information. The correlation Id is identical
' to the id of the original message.
Console.WriteLine("Acknowledgment Message Information--")
Console.WriteLine(("Correlation Id: " + myAcknowledgmentMessage.CorrelationId.ToString()))
Console.WriteLine(("Id: " + myAcknowledgmentMessage.Id.ToString()))
Console.WriteLine(("Acknowledgment Type: " + myAcknowledgmentMessage.Acknowledgment.ToString()))
Console.WriteLine("____________________________________________")
found = True
End While
Catch e As InvalidOperationException
' This exception would be thrown if there is no (further) acknowledgment message
' with the specified correlation Id. Only output a message if there are no messages;
' not if the loop has found at least one.
If found = False Then
Console.WriteLine(e.Message)
End If
End Try
End Sub
End Class
Hinweise
Message Queuing generiert einen Nachrichtenbezeichner, wenn die Nachricht gesendet wird. Der Bezeichner besteht aus 20 Bytes und enthält zwei Elemente: den Computer Guid des sendenden Computers und einen eindeutigen Bezeichner für die Nachricht auf dem Computer. Die Kombination beider Elemente liefert eine im Netzwerk eindeutige Nachrichten-ID.
Message Queuing generiert Nachrichtenbezeichner für alle Nachrichten, einschließlich Bestätigungs- und Berichtsnachrichten. Eine Bestätigungsnachricht wird in der Regel von Message Queuing als Reaktion auf das Eintreffen oder Fehlschlagen einer ursprünglichen gesendeten Nachricht gesendet. Sie finden den Id -Eigenschaftswert der ursprünglichen Nachricht in der CorrelationId -Eigenschaft einer Bestätigungsnachricht.
Sie können die Id -Eigenschaft auch verwenden, wenn Sie eine Antwortnachricht an eine Antwortwarteschlange senden. Um den Bezeichner der ursprünglichen Nachricht in eine Antwortnachricht einzuschließen, legen Sie die CorrelationId -Eigenschaft der Antwortnachricht auf die Id -Eigenschaft der ursprünglichen Nachricht fest. Die Anwendung, die die Antwortnachricht liest, kann dann den Korrelationsbezeichner der Antwortnachricht verwenden, um die ursprüngliche Nachricht zu identifizieren.