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SCNVector3.Multiply Betreiber

Definition

Überlädt

Multiply(SCNVector3, nfloat)
Multiply(SCNVector3, Single)
Multiply(nfloat, SCNVector3)
Multiply(Single, SCNVector3)

Multiply(SCNVector3, nfloat)

public static SceneKit.SCNVector3 operator * (SceneKit.SCNVector3 vec, nfloat scale);
static member ( * ) : SceneKit.SCNVector3 * nfloat -> SceneKit.SCNVector3

Parameter

scale
nfloat

Gibt zurück

Gilt für:

Multiply(SCNVector3, Single)

public static SceneKit.SCNVector3 operator * (SceneKit.SCNVector3 vec, float scale);
static member ( * ) : SceneKit.SCNVector3 * single -> SceneKit.SCNVector3

Parameter

scale
Single

Gibt zurück

Gilt für:

Multiply(nfloat, SCNVector3)

public static SceneKit.SCNVector3 operator * (nfloat scale, SceneKit.SCNVector3 vec);
static member ( * ) : nfloat * SceneKit.SCNVector3 -> SceneKit.SCNVector3

Parameter

scale
nfloat

Gibt zurück

Gilt für:

Multiply(Single, SCNVector3)

public static SceneKit.SCNVector3 operator * (float scale, SceneKit.SCNVector3 vec);
static member ( * ) : single * SceneKit.SCNVector3 -> SceneKit.SCNVector3

Parameter

scale
Single

Gibt zurück

Gilt für: