Freigeben über


SCNRenderer.Update Methode

Definition

Überlädt

Update(Double)
Update(SCNNode[], Double)

Update(Double)

[Foundation.Export("updateAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (double time);
abstract member Update : double -> unit
override this.Update : double -> unit

Parameter

time
Double
Attribute

Gilt für:

Update(SCNNode[], Double)

[Foundation.Export("updateProbes:atTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Update (SceneKit.SCNNode[] lightProbes, double time);
abstract member Update : SceneKit.SCNNode[] * double -> unit
override this.Update : SceneKit.SCNNode[] * double -> unit

Parameter

lightProbes
SCNNode[]
time
Double
Attribute

Gilt für: