Bearbeiten

Freigeben über


MixedRealityInputSystem.RaiseGestureCompleted Method

Definition

Overloads

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Completed Event.

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Completed Event.

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Completed Event.

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Completed Event.

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Completed Event.

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Completed Event.

public:
 virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction)

Parameters

Implements

Applies to

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Completed Event.

public:
 virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As MixedRealityPose)

Parameters

inputData
MixedRealityPose

Implements

Applies to

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Completed Event.

public:
 virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Quaternion inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Quaternion inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Quaternion)

Parameters

inputData
UnityEngine.Quaternion

Implements

Applies to

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Completed Event.

public:
 virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector2 inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector2 inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector2)

Parameters

inputData
UnityEngine.Vector2

Implements

Applies to

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Completed Event.

public:
 virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector3 inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector3 inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector3)

Parameters

inputData
UnityEngine.Vector3

Implements

Applies to