GKMatchmakerViewController.SetHostedPlayerConnected Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Überlädt
SetHostedPlayerConnected(GKPlayer, Boolean) | |
SetHostedPlayerConnected(String, Boolean) |
SetHostedPlayerConnected(GKPlayer, Boolean)
[Foundation.Export("setHostedPlayer:didConnect:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SetHostedPlayerConnected (GameKit.GKPlayer playerID, bool connected);
abstract member SetHostedPlayerConnected : GameKit.GKPlayer * bool -> unit
override this.SetHostedPlayerConnected : GameKit.GKPlayer * bool -> unit
Parameter
- playerID
- GKPlayer
- connected
- Boolean
- Attribute
Gilt für:
SetHostedPlayerConnected(String, Boolean)
[Foundation.Export("setHostedPlayer:connected:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'SetHostedPlayerConnected (GKPlayer,bool)' instead.")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'SetHostedPlayerConnected (GKPlayer,bool)' instead.")]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SetHostedPlayerConnected (string playerID, bool connected);
abstract member SetHostedPlayerConnected : string * bool -> unit
override this.SetHostedPlayerConnected : string * bool -> unit
Parameter
- playerID
- String
- connected
- Boolean
- Attribute