Vector3D.Z Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public:
property double Z { double get(); void set(double value); };
public double Z { get; set; }
member this.Z : double with get, set
Public Property Z As Double
Property Value
The Z component of this Vector3D structure. The default value is 0
.
Examples
The following example shows how to calculate the dot product of two Vector3D structures. It also shows how to assign values to a Vector3D structure when the structure is being declared and after the structure has been declared.
// Calculates the Dot Product of two Vectors.
// Declaring vector1 and initializing x,y,z values
Vector3D vector1 = new Vector3D(20, 30, 40);
// Declaring vector2 without initializing x,y,z values
Vector3D vector2 = new Vector3D();
// A Double to hold the result of the operation
Double dotProduct;
// Assigning values to vector2
vector2.X = 45;
vector2.Y = 70;
vector2.Z = 80;
// Calculating the dot product of vector1 and vector2
dotProduct = Vector3D.DotProduct(vector1, vector2);
// vectorResult is equal to (6200)
' Calculates the Dot Product of two Vectors.
' Declaring vector1 and initializing x,y,z values
Dim vector1 As New Vector3D(20, 30, 40)
' Declaring vector2 without initializing x,y,z values
Dim vector2 As New Vector3D()
' A Double to hold the result of the operation
Dim dotProduct As Double
' Assigning values to vector2
vector2.X = 45
vector2.Y = 70
vector2.Z = 80
' Calculating the dot product of vector1 and vector2
dotProduct = Vector3D.DotProduct(vector1, vector2)
' vectorResult is equal to (6200)
Applies to
Spolupracujte s námi na GitHubu
Zdroj tohoto obsahu najdete na GitHubu, kde můžete také vytvářet a kontrolovat problémy a žádosti o přijetí změn. Další informace najdete v našem průvodci pro přispěvatele.