AdvSimd.Store Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
Store(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)
public:
static void Store(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void Store (ushort* address, (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3, System.Runtime.Intrinsics.Vector64<ushort> Value4) value);
static member Store : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit
Parametry
- address
- UInt16*
Platí pro
Store(Single*, Vector128<Single>)
vst1q_f32 void (float32_t * ptr, float32x4_t val)
A32: VST1.32 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.4S }, [Xn]
public:
static void Store(float* address, System::Runtime::Intrinsics::Vector128<float> source);
public static void Store (float* address, System.Runtime.Intrinsics.Vector128<float> source);
static member Store : nativeptr<single> * System.Runtime.Intrinsics.Vector128<single> -> unit
Parametry
- address
- Single*
Platí pro
Store(Single*, Vector64<Single>)
void vst1_f32 (float32_t * ptr, float32x2_t val)
A32: VST1.32 { Dd }, [Rn]
A64: ST1 { Vt.2S }, [Xn]
public:
static void Store(float* address, System::Runtime::Intrinsics::Vector64<float> source);
public static void Store (float* address, System.Runtime.Intrinsics.Vector64<float> source);
static member Store : nativeptr<single> * System.Runtime.Intrinsics.Vector64<single> -> unit
Parametry
- address
- Single*
Platí pro
Store(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>,Vector64<Single>>)
public:
static void Store(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void Store (float* address, (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3, System.Runtime.Intrinsics.Vector64<float> Value4) value);
static member Store : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit
Parametry
- address
- Single*
Platí pro
Store(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>>)
public:
static void Store(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void Store (float* address, (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3) value);
static member Store : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit
Parametry
- address
- Single*
Platí pro
Store(Single*, ValueTuple<Vector64<Single>,Vector64<Single>>)
public:
static void Store(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void Store (float* address, (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2) value);
static member Store : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit
Parametry
- address
- Single*
- value
- ValueTuple<Vector64<Single>,Vector64<Single>>
Platí pro
Store(UInt16*, Vector128<UInt16>)
vst1q_u16 void (uint16_t * ptr, uint16x8_t val)
A32: VST1.16 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.8H }, [Xn]
public:
static void Store(System::UInt16* address, System::Runtime::Intrinsics::Vector128<System::UInt16> source);
public static void Store (ushort* address, System.Runtime.Intrinsics.Vector128<ushort> source);
static member Store : nativeptr<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> unit
Parametry
- address
- UInt16*
Platí pro
Store(UInt16*, Vector64<UInt16>)
vst1_u16 void (uint16_t * ptr, uint16x4_t val)
A32: VST1.16 { Dd }, [Rn]
A64: ST1 { Vt.4H }, [Xn]
public:
static void Store(System::UInt16* address, System::Runtime::Intrinsics::Vector64<System::UInt16> source);
public static void Store (ushort* address, System.Runtime.Intrinsics.Vector64<ushort> source);
static member Store : nativeptr<uint16> * System.Runtime.Intrinsics.Vector64<uint16> -> unit
Parametry
- address
- UInt16*
Platí pro
Store(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>>)
public:
static void Store(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void Store (sbyte* address, (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2) value);
static member Store : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit
Parametry
- address
- SByte*
- value
- ValueTuple<Vector64<SByte>,Vector64<SByte>>
Platí pro
Store(Int16*, Vector64<Int16>)
void vst1_s16 (int16_t * ptr, int16x4_t val)
A32: VST1.16 { Dd }, [Rn]
A64: ST1 {Vt.4H }, [Xn]
public:
static void Store(short* address, System::Runtime::Intrinsics::Vector64<short> source);
public static void Store (short* address, System.Runtime.Intrinsics.Vector64<short> source);
static member Store : nativeptr<int16> * System.Runtime.Intrinsics.Vector64<int16> -> unit
Parametry
- address
- Int16*
Platí pro
Store(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>>)
public:
static void Store(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void Store (ushort* address, (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2) value);
static member Store : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit
Parametry
- address
- UInt16*
- value
- ValueTuple<Vector64<UInt16>,Vector64<UInt16>>
Platí pro
Store(UInt32*, Vector128<UInt32>)
vst1q_u32 void (uint32_t * ptr, uint32x4_t val)
A32: VST1.32 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.4S }, [Xn]
public:
static void Store(System::UInt32* address, System::Runtime::Intrinsics::Vector128<System::UInt32> source);
public static void Store (uint* address, System.Runtime.Intrinsics.Vector128<uint> source);
static member Store : nativeptr<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> unit
Parametry
- address
- UInt32*
Platí pro
Store(UInt32*, Vector64<UInt32>)
vst1_u32 void (uint32_t * ptr, uint32x2_t val)
A32: VST1.32 { Dd }, [Rn]
A64: ST1 { Vt.2S }, [Xn]
public:
static void Store(System::UInt32* address, System::Runtime::Intrinsics::Vector64<System::UInt32> source);
public static void Store (uint* address, System.Runtime.Intrinsics.Vector64<uint> source);
static member Store : nativeptr<uint32> * System.Runtime.Intrinsics.Vector64<uint32> -> unit
Parametry
- address
- UInt32*
Platí pro
Store(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)
public:
static void Store(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void Store (uint* address, (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3, System.Runtime.Intrinsics.Vector64<uint> Value4) value);
static member Store : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit
Parametry
- address
- UInt32*
Platí pro
Store(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)
public:
static void Store(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void Store (uint* address, (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3) value);
static member Store : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit
Parametry
- address
- UInt32*
Platí pro
Store(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>>)
public:
static void Store(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void Store (uint* address, (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2) value);
static member Store : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit
Parametry
- address
- UInt32*
- value
- ValueTuple<Vector64<UInt32>,Vector64<UInt32>>
Platí pro
Store(UInt64*, Vector128<UInt64>)
void vst1q_u64 (uint64_t * ptr, uint64x2_t val)
A32: VST1.64 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.2D }, [Xn]
public:
static void Store(System::UInt64* address, System::Runtime::Intrinsics::Vector128<System::UInt64> source);
public static void Store (ulong* address, System.Runtime.Intrinsics.Vector128<ulong> source);
static member Store : nativeptr<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> unit
Parametry
- address
- UInt64*
Platí pro
Store(UInt64*, Vector64<UInt64>)
void vst1_u64 (uint64_t * ptr, uint64x1_t val)
A32: VST1.64 { Dd }, [Rn]
A64: ST1 { Vt.1D }, [Xn]
public:
static void Store(System::UInt64* address, System::Runtime::Intrinsics::Vector64<System::UInt64> source);
public static void Store (ulong* address, System.Runtime.Intrinsics.Vector64<ulong> source);
static member Store : nativeptr<uint64> * System.Runtime.Intrinsics.Vector64<uint64> -> unit
Parametry
- address
- UInt64*
Platí pro
Store(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)
public:
static void Store(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void Store (sbyte* address, (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3) value);
static member Store : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit
Parametry
- address
- SByte*
Platí pro
Store(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)
public:
static void Store(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void Store (ushort* address, (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3) value);
static member Store : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit
Parametry
- address
- UInt16*
Platí pro
Store(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)
public:
static void Store(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void Store (sbyte* address, (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3, System.Runtime.Intrinsics.Vector64<sbyte> Value4) value);
static member Store : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit
Parametry
- address
- SByte*
Platí pro
Store(Int16*, Vector128<Int16>)
void vst1q_s16 (int16_t * ptr, int16x8_t val)
A32: VST1.16 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.8H }, [Xn]
public:
static void Store(short* address, System::Runtime::Intrinsics::Vector128<short> source);
public static void Store (short* address, System.Runtime.Intrinsics.Vector128<short> source);
static member Store : nativeptr<int16> * System.Runtime.Intrinsics.Vector128<int16> -> unit
Parametry
- address
- Int16*
Platí pro
Store(SByte*, Vector128<SByte>)
void vst1q_s8 (int8_t * ptr, int8x16_t val)
A32: VST1.8 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.16B }, [Xn]
public:
static void Store(System::SByte* address, System::Runtime::Intrinsics::Vector128<System::SByte> source);
public static void Store (sbyte* address, System.Runtime.Intrinsics.Vector128<sbyte> source);
static member Store : nativeptr<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> unit
Parametry
- address
- SByte*
Platí pro
Store(SByte*, Vector64<SByte>)
void vst1_s8 (int8_t * ptr, int8x8_t val)
A32: VST1.8 { Dd }, [Rn]
A64: ST1 { Vt.8B }, [Xn]
public:
static void Store(System::SByte* address, System::Runtime::Intrinsics::Vector64<System::SByte> source);
public static void Store (sbyte* address, System.Runtime.Intrinsics.Vector64<sbyte> source);
static member Store : nativeptr<sbyte> * System.Runtime.Intrinsics.Vector64<sbyte> -> unit
Parametry
- address
- SByte*
Platí pro
Store(Byte*, Vector64<Byte>)
void vst1_u8 (uint8_t * ptr, uint8x8_t val)
A32: VST1.8 { Dd }, [Rn]
A64: ST1 { Vt.8B }, [Xn]
public:
static void Store(System::Byte* address, System::Runtime::Intrinsics::Vector64<System::Byte> source);
public static void Store (byte* address, System.Runtime.Intrinsics.Vector64<byte> source);
static member Store : nativeptr<byte> * System.Runtime.Intrinsics.Vector64<byte> -> unit
Parametry
- address
- Byte*
Platí pro
Store(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)
public:
static void Store(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void Store (byte* address, (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3, System.Runtime.Intrinsics.Vector64<byte> Value4) value);
static member Store : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit
Parametry
- address
- Byte*
Platí pro
Store(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)
public:
static void Store(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void Store (byte* address, (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3) value);
static member Store : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit
Parametry
- address
- Byte*
Platí pro
Store(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>>)
public:
static void Store(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void Store (byte* address, (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2) value);
static member Store : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit
Parametry
- address
- Byte*
- value
- ValueTuple<Vector64<Byte>,Vector64<Byte>>
Platí pro
Store(Double*, Vector128<Double>)
void vst1q_f64 (float64_t * ptr, float64x2_t val)
A32: VST1.64 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.2D }, [Xn]
public:
static void Store(double* address, System::Runtime::Intrinsics::Vector128<double> source);
public static void Store (double* address, System.Runtime.Intrinsics.Vector128<double> source);
static member Store : nativeptr<double> * System.Runtime.Intrinsics.Vector128<double> -> unit
Parametry
- address
- Double*
Platí pro
Store(Double*, Vector64<Double>)
void vst1_f64 (float64_t * ptr, float64x1_t val)
A32: VST1.64 { Dd }, [Rn]
A64: ST1 { Vt.1D }, [Xn]
public:
static void Store(double* address, System::Runtime::Intrinsics::Vector64<double> source);
public static void Store (double* address, System.Runtime.Intrinsics.Vector64<double> source);
static member Store : nativeptr<double> * System.Runtime.Intrinsics.Vector64<double> -> unit
Parametry
- address
- Double*
Platí pro
Store(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)
public:
static void Store(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void Store (short* address, (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3, System.Runtime.Intrinsics.Vector64<short> Value4) value);
static member Store : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit
Parametry
- address
- Int16*
Platí pro
Store(Byte*, Vector128<Byte>)
void vst1q_u8 (uint8_t * ptr, uint8x16_t val)
A32: VST1.8 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.16B }, [Xn]
public:
static void Store(System::Byte* address, System::Runtime::Intrinsics::Vector128<System::Byte> source);
public static void Store (byte* address, System.Runtime.Intrinsics.Vector128<byte> source);
static member Store : nativeptr<byte> * System.Runtime.Intrinsics.Vector128<byte> -> unit
Parametry
- address
- Byte*
Platí pro
Store(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>>)
public:
static void Store(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void Store (short* address, (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2) value);
static member Store : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit
Parametry
- address
- Int16*
- value
- ValueTuple<Vector64<Int16>,Vector64<Int16>>
Platí pro
Store(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)
public:
static void Store(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void Store (short* address, (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3) value);
static member Store : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit
Parametry
- address
- Int16*
Platí pro
Store(Int64*, Vector128<Int64>)
vst1q_s64 void (int64_t * ptr, int64x2_t val)
A32: VST1.64 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.2D }, [Xn]
public:
static void Store(long* address, System::Runtime::Intrinsics::Vector128<long> source);
public static void Store (long* address, System.Runtime.Intrinsics.Vector128<long> source);
static member Store : nativeptr<int64> * System.Runtime.Intrinsics.Vector128<int64> -> unit
Parametry
- address
- Int64*
Platí pro
Store(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>>)
public:
static void Store(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void Store (int* address, (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2) value);
static member Store : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit
Parametry
- address
- Int32*
- value
- ValueTuple<Vector64<Int32>,Vector64<Int32>>
Platí pro
Store(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)
public:
static void Store(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void Store (int* address, (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3) value);
static member Store : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit
Parametry
- address
- Int32*
Platí pro
Store(Int64*, Vector64<Int64>)
vst1_s64 void (int64_t * ptr, int64x1_t val)
A32: VST1.64 { Dd }, [Rn]
A64: ST1 { Vt.1D }, [Xn]
public:
static void Store(long* address, System::Runtime::Intrinsics::Vector64<long> source);
public static void Store (long* address, System.Runtime.Intrinsics.Vector64<long> source);
static member Store : nativeptr<int64> * System.Runtime.Intrinsics.Vector64<int64> -> unit
Parametry
- address
- Int64*
Platí pro
Store(Int32*, Vector64<Int32>)
vst1_s32 void (int32_t * ptr, int32x2_t val)
A32: VST1.32 { Dd }, [Rn]
A64: ST1 { Vt.2S }, [Xn]
public:
static void Store(int* address, System::Runtime::Intrinsics::Vector64<int> source);
public static void Store (int* address, System.Runtime.Intrinsics.Vector64<int> source);
static member Store : nativeptr<int> * System.Runtime.Intrinsics.Vector64<int> -> unit
Parametry
- address
- Int32*
Platí pro
Store(Int32*, Vector128<Int32>)
vst1q_s32 void (int32_t * ptr, int32x4_t val)
A32: VST1.32 { Dd, Dd+1 }, [Rn]
A64: ST1 { Vt.4S }, [Xn]
public:
static void Store(int* address, System::Runtime::Intrinsics::Vector128<int> source);
public static void Store (int* address, System.Runtime.Intrinsics.Vector128<int> source);
static member Store : nativeptr<int> * System.Runtime.Intrinsics.Vector128<int> -> unit
Parametry
- address
- Int32*
Platí pro
Store(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)
public:
static void Store(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void Store (int* address, (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3, System.Runtime.Intrinsics.Vector64<int> Value4) value);
static member Store : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit
Parametry
- address
- Int32*