AdvSimd.LoadAndInsertScalar Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
LoadAndInsertScalar(ValueTuple<Vector64<Int32>,Vector64<Int32>>, Byte, Int32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> values, System::Byte index, int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>) values, byte index, int* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> * byte * nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>
Parametry
- values
- ValueTuple<Vector64<Int32>,Vector64<Int32>>
- index
- Byte
- address
- Int32*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>, Byte, Int32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> values, System::Byte index, int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>) values, byte index, int* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> * byte * nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>
Parametry
- index
- Byte
- address
- Int32*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>, Byte, Int32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> values, System::Byte index, int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3, System.Runtime.Intrinsics.Vector64<int> Value4) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>) values, byte index, int* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> * byte * nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>
Parametry
- index
- Byte
- address
- Int32*
Návraty
Platí pro
LoadAndInsertScalar(Vector64<Single>, Byte, Single*)
float32x2_t vld1_lane_f32 (float32_t const * ptr, float32x2_t src, const int lane)
A32: VLD1.32 { Dd[index] }, [Rn]
A64: LD1 { Vt.S }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector64<float> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector64<float> value, System::Byte index, float* address);
public static System.Runtime.Intrinsics.Vector64<float> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector64<float> value, byte index, float* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector64<single> * byte * nativeptr<single> -> System.Runtime.Intrinsics.Vector64<single>
Parametry
- index
- Byte
- address
- Single*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>, Byte, Int16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> values, System::Byte index, short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<short>, System.Runtime.Intrinsics.Vector64<short>, System.Runtime.Intrinsics.Vector64<short>) values, byte index, short* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> * byte * nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>
Parametry
- index
- Byte
- address
- Int16*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>, Byte, SByte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> values, System::Byte index, System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3, System.Runtime.Intrinsics.Vector64<sbyte> Value4) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>) values, byte index, sbyte* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> * byte * nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>
Parametry
- index
- Byte
- address
- SByte*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Int16>,Vector64<Int16>>, Byte, Int16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> values, System::Byte index, short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<short>, System.Runtime.Intrinsics.Vector64<short>) values, byte index, short* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> * byte * nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>
Parametry
- values
- ValueTuple<Vector64<Int16>,Vector64<Int16>>
- index
- Byte
- address
- Int16*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>, Byte, SByte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> values, System::Byte index, System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>) values, byte index, sbyte* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> * byte * nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>
Parametry
- index
- Byte
- address
- SByte*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>, Byte, UInt16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> values, System::Byte index, System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3, System.Runtime.Intrinsics.Vector64<ushort> Value4) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<ushort>, System.Runtime.Intrinsics.Vector64<ushort>, System.Runtime.Intrinsics.Vector64<ushort>, System.Runtime.Intrinsics.Vector64<ushort>) values, byte index, ushort* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> * byte * nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>
Parametry
- index
- Byte
- address
- UInt16*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>,Vector64<Single>>, Byte, Single*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> values, System::Byte index, float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3, System.Runtime.Intrinsics.Vector64<float> Value4) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<float>, System.Runtime.Intrinsics.Vector64<float>, System.Runtime.Intrinsics.Vector64<float>, System.Runtime.Intrinsics.Vector64<float>) values, byte index, float* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> * byte * nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>
Parametry
- index
- Byte
- address
- Single*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>>, Byte, Single*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> values, System::Byte index, float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<float>, System.Runtime.Intrinsics.Vector64<float>, System.Runtime.Intrinsics.Vector64<float>) values, byte index, float* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> * byte * nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>
Parametry
- index
- Byte
- address
- Single*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Single>,Vector64<Single>>, Byte, Single*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> values, System::Byte index, float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<float>, System.Runtime.Intrinsics.Vector64<float>) values, byte index, float* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> * byte * nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>
Parametry
- values
- ValueTuple<Vector64<Single>,Vector64<Single>>
- index
- Byte
- address
- Single*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>, Byte, Int16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> values, System::Byte index, short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3, System.Runtime.Intrinsics.Vector64<short> Value4) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<short>, System.Runtime.Intrinsics.Vector64<short>, System.Runtime.Intrinsics.Vector64<short>, System.Runtime.Intrinsics.Vector64<short>) values, byte index, short* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> * byte * nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>
Parametry
- index
- Byte
- address
- Int16*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>, Byte, UInt16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> values, System::Byte index, System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<ushort>, System.Runtime.Intrinsics.Vector64<ushort>, System.Runtime.Intrinsics.Vector64<ushort>) values, byte index, ushort* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> * byte * nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>
Parametry
- index
- Byte
- address
- UInt16*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<UInt16>,Vector64<UInt16>>, Byte, UInt16*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> values, System::Byte index, System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<ushort>, System.Runtime.Intrinsics.Vector64<ushort>) values, byte index, ushort* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> * byte * nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>
Parametry
- values
- ValueTuple<Vector64<UInt16>,Vector64<UInt16>>
- index
- Byte
- address
- UInt16*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>, Byte, UInt32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> values, System::Byte index, System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3, System.Runtime.Intrinsics.Vector64<uint> Value4) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<uint>, System.Runtime.Intrinsics.Vector64<uint>, System.Runtime.Intrinsics.Vector64<uint>, System.Runtime.Intrinsics.Vector64<uint>) values, byte index, uint* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> * byte * nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>
Parametry
- index
- Byte
- address
- UInt32*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<SByte>,Vector64<SByte>>, Byte, SByte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> values, System::Byte index, System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>) values, byte index, sbyte* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> * byte * nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>
Parametry
- values
- ValueTuple<Vector64<SByte>,Vector64<SByte>>
- index
- Byte
- address
- SByte*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Byte>,Vector64<Byte>>, Byte, Byte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> values, System::Byte index, System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>) values, byte index, byte* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> * byte * nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>
Parametry
- values
- ValueTuple<Vector64<Byte>,Vector64<Byte>>
- index
- Byte
- address
- Byte*
Návraty
Platí pro
LoadAndInsertScalar(Vector64<SByte>, Byte, SByte*)
int8x8_t vld1_lane_s8 (int8_t const * ptr, int8x8_t src, const int lane)
A32: VLD1.8 { Dd[index] }, [Rn]
A64: LD1 { Vt.B }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector64<System::SByte> value, System::Byte index, System::SByte* address);
public static System.Runtime.Intrinsics.Vector64<sbyte> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector64<sbyte> value, byte index, sbyte* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector64<sbyte> * byte * nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector64<sbyte>
Parametry
- index
- Byte
- address
- SByte*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>, Byte, Byte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> values, System::Byte index, System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3, System.Runtime.Intrinsics.Vector64<byte> Value4) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>) values, byte index, byte* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> * byte * nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>
Parametry
- index
- Byte
- address
- Byte*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<Byte>, Byte, Byte*)
uint8x16_t vld1q_lane_u8 (uint8_t const * ptr, uint8x16_t src, const int lane)
A32: VLD1.8 { Dd[index] }, [Rn]
A64: LD1 { Vt.B }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<System::Byte> value, System::Byte index, System::Byte* address);
public static System.Runtime.Intrinsics.Vector128<byte> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<byte> value, byte index, byte* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<byte> * byte * nativeptr<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Parametry
- index
- Byte
- address
- Byte*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<Double>, Byte, Double*)
float64x2_t vld1q_lane_f64 (float64_t const * ptr, float64x2_t src, const int lane)
A32: VLDR.64 Dd, [Rn]
A64: LD1 { Vt.D }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<double> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<double> value, System::Byte index, double* address);
public static System.Runtime.Intrinsics.Vector128<double> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<double> value, byte index, double* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<double> * byte * nativeptr<double> -> System.Runtime.Intrinsics.Vector128<double>
Parametry
- index
- Byte
- address
- Double*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<Int16>, Byte, Int16*)
int16x8_t vld1q_lane_s16 (int16_t const * ptr, int16x8_t src, const int lane)
A32: VLD1.16 { Dd[index] }, [Rn]
A64: LD1 { Vt.H }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<short> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<short> value, System::Byte index, short* address);
public static System.Runtime.Intrinsics.Vector128<short> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<short> value, byte index, short* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<int16> * byte * nativeptr<int16> -> System.Runtime.Intrinsics.Vector128<int16>
Parametry
- index
- Byte
- address
- Int16*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<Int32>, Byte, Int32*)
int32x4_t vld1q_lane_s32 (int32_t const * ptr, int32x4_t src, const int lane)
A32: VLD1.32 { Dd[index] }, [Rn]
A64: LD1 { Vt.S }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<int> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<int> value, System::Byte index, int* address);
public static System.Runtime.Intrinsics.Vector128<int> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<int> value, byte index, int* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<int> * byte * nativeptr<int> -> System.Runtime.Intrinsics.Vector128<int>
Parametry
- index
- Byte
- address
- Int32*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<Int64>, Byte, Int64*)
int64x2_t vld1q_lane_s64 (int64_t const * ptr, int64x2_t src, const int lane)
A32: VLDR.64 Dd, [Rn]
A64: LD1 { Vt.D }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<long> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<long> value, System::Byte index, long* address);
public static System.Runtime.Intrinsics.Vector128<long> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<long> value, byte index, long* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<int64> * byte * nativeptr<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Parametry
- index
- Byte
- address
- Int64*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<SByte>, Byte, SByte*)
int8x16_t vld1q_lane_s8 (int8_t const * ptr, int8x16_t src, const int lane)
A32: VLD1.8 { Dd[index] }, [Rn]
A64: LD1 { Vt.B }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<System::SByte> value, System::Byte index, System::SByte* address);
public static System.Runtime.Intrinsics.Vector128<sbyte> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<sbyte> value, byte index, sbyte* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<sbyte> * byte * nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Parametry
- index
- Byte
- address
- SByte*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<Single>, Byte, Single*)
float32x4_t vld1q_lane_f32 (float32_t const * ptr, float32x4_t src, const int lane)
A32: VLD1.32 { Dd[index] }, [Rn]
A64: LD1 { Vt.S }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<float> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<float> value, System::Byte index, float* address);
public static System.Runtime.Intrinsics.Vector128<float> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<float> value, byte index, float* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<single> * byte * nativeptr<single> -> System.Runtime.Intrinsics.Vector128<single>
Parametry
- index
- Byte
- address
- Single*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>, Byte, Byte*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> values, System::Byte index, System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>) values, byte index, byte* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> * byte * nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>
Parametry
- index
- Byte
- address
- Byte*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<UInt16>, Byte, UInt16*)
uint16x8_t vld1q_lane_u16 (uint16_t const * ptr, uint16x8_t src, const int lane)
A32: VLD1.16 { Dd[index] }, [Rn]
A64: LD1 { Vt.H }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<System::UInt16> value, System::Byte index, System::UInt16* address);
public static System.Runtime.Intrinsics.Vector128<ushort> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<ushort> value, byte index, ushort* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<uint16> * byte * nativeptr<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
Parametry
- index
- Byte
- address
- UInt16*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<UInt64>, Byte, UInt64*)
uint64x2_t vld1q_lane_u64 (uint64_t const * ptr, uint64x2_t src, const int lane)
A32: VLDR.64 Dd, [Rn]
A64: LD1 { Vt.D }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<System::UInt64> value, System::Byte index, System::UInt64* address);
public static System.Runtime.Intrinsics.Vector128<ulong> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<ulong> value, byte index, ulong* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<uint64> * byte * nativeptr<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Parametry
- index
- Byte
- address
- UInt64*
Návraty
Platí pro
LoadAndInsertScalar(Vector64<Byte>, Byte, Byte*)
uint8x8_t vld1_lane_u8 (uint8_t const * ptr, uint8x8_t src, const int lane)
A32: VLD1.8 { Dd[index] }, [Rn]
A64: LD1 { Vt.B }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector64<System::Byte> value, System::Byte index, System::Byte* address);
public static System.Runtime.Intrinsics.Vector64<byte> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector64<byte> value, byte index, byte* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector64<byte> * byte * nativeptr<byte> -> System.Runtime.Intrinsics.Vector64<byte>
Parametry
- index
- Byte
- address
- Byte*
Návraty
Platí pro
LoadAndInsertScalar(Vector64<Int16>, Byte, Int16*)
int16x4_t vld1_lane_s16 (int16_t const * ptr, int16x4_t src, const int lane)
A32: VLD1.16 { Dd[index] }, [Rn]
A64: LD1 { Vt.H }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector64<short> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector64<short> value, System::Byte index, short* address);
public static System.Runtime.Intrinsics.Vector64<short> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector64<short> value, byte index, short* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector64<int16> * byte * nativeptr<int16> -> System.Runtime.Intrinsics.Vector64<int16>
Parametry
- index
- Byte
- address
- Int16*
Návraty
Platí pro
LoadAndInsertScalar(Vector64<Int32>, Byte, Int32*)
int32x2_t vld1_lane_s32 (int32_t const * ptr, int32x2_t src, const int lane)
A32: VLD1.32 { Dd[index] }, [Rn]
A64: LD1 { Vt.S }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector64<int> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector64<int> value, System::Byte index, int* address);
public static System.Runtime.Intrinsics.Vector64<int> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector64<int> value, byte index, int* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector64<int> * byte * nativeptr<int> -> System.Runtime.Intrinsics.Vector64<int>
Parametry
- index
- Byte
- address
- Int32*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>, Byte, UInt32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> values, System::Byte index, System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<uint>, System.Runtime.Intrinsics.Vector64<uint>, System.Runtime.Intrinsics.Vector64<uint>) values, byte index, uint* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> * byte * nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>
Parametry
- index
- Byte
- address
- UInt32*
Návraty
Platí pro
LoadAndInsertScalar(Vector64<UInt16>, Byte, UInt16*)
uint16x4_t vld1_lane_u16 (uint16_t const * ptr, uint16x4_t src, const int lane)
A32: VLD1.16 { Dd[index] }, [Rn]
A64: LD1 { Vt.H }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector64<System::UInt16> value, System::Byte index, System::UInt16* address);
public static System.Runtime.Intrinsics.Vector64<ushort> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector64<ushort> value, byte index, ushort* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector64<uint16> * byte * nativeptr<uint16> -> System.Runtime.Intrinsics.Vector64<uint16>
Parametry
- index
- Byte
- address
- UInt16*
Návraty
Platí pro
LoadAndInsertScalar(Vector64<UInt32>, Byte, UInt32*)
uint32x2_t vld1_lane_u32 (uint32_t const * ptr, uint32x2_t src, const int lane)
A32: VLD1.32 { Dd[index] }, [Rn]
A64: LD1 { Vt.S }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector64<System::UInt32> value, System::Byte index, System::UInt32* address);
public static System.Runtime.Intrinsics.Vector64<uint> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector64<uint> value, byte index, uint* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector64<uint32> * byte * nativeptr<uint32> -> System.Runtime.Intrinsics.Vector64<uint32>
Parametry
- index
- Byte
- address
- UInt32*
Návraty
Platí pro
LoadAndInsertScalar(Vector128<UInt32>, Byte, UInt32*)
uint32x4_t vld1q_lane_u32 (uint32_t const * ptr, uint32x4_t src, const int lane)
A32: VLD1.32 { Dd[index] }, [Rn]
A64: LD1 { Vt.S }[index], [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> LoadAndInsertScalar(System::Runtime::Intrinsics::Vector128<System::UInt32> value, System::Byte index, System::UInt32* address);
public static System.Runtime.Intrinsics.Vector128<uint> LoadAndInsertScalar (System.Runtime.Intrinsics.Vector128<uint> value, byte index, uint* address);
static member LoadAndInsertScalar : System.Runtime.Intrinsics.Vector128<uint32> * byte * nativeptr<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
Parametry
- index
- Byte
- address
- UInt32*
Návraty
Platí pro
LoadAndInsertScalar(ValueTuple<Vector64<UInt32>,Vector64<UInt32>>, Byte, UInt32*)
public:
static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> LoadAndInsertScalar(ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> values, System::Byte index, System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2) LoadAndInsertScalar ((System.Runtime.Intrinsics.Vector64<uint>, System.Runtime.Intrinsics.Vector64<uint>) values, byte index, uint* address);
static member LoadAndInsertScalar : ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> * byte * nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>
Parametry
- values
- ValueTuple<Vector64<UInt32>,Vector64<UInt32>>
- index
- Byte
- address
- UInt32*