AdvSimd.FusedMultiplyAdd Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
FusedMultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
float32x4_t vfmaq_f32 (float32x4_t a, float32x4_t b, float32x4_t c) A32: VFMA. F32 Qd, Qn, Qm A64: FMLA Vd.4S, Vn.4S, Vm.4S |
FusedMultiplyAdd(Vector64<Single>, Vector64<Single>, Vector64<Single>) |
float32x2_t vfma_f32 (float32x2_t a, float32x2_t b, float32x2_t c) A32: VFMA. F32 Dd, Dn, Dm A64: FMLA Vd.2S, Vn.2S, Vm.2S |
FusedMultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>)
float32x4_t vfmaq_f32 (float32x4_t a, float32x4_t b, float32x4_t c)
A32: VFMA. F32 Qd, Qn, Qm
A64: FMLA Vd.4S, Vn.4S, Vm.4S
public:
static System::Runtime::Intrinsics::Vector128<float> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector128<float> addend, System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right);
public static System.Runtime.Intrinsics.Vector128<float> FusedMultiplyAdd (System.Runtime.Intrinsics.Vector128<float> addend, System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function FusedMultiplyAdd (addend As Vector128(Of Single), left As Vector128(Of Single), right As Vector128(Of Single)) As Vector128(Of Single)
Parametry
Návraty
Platí pro
FusedMultiplyAdd(Vector64<Single>, Vector64<Single>, Vector64<Single>)
float32x2_t vfma_f32 (float32x2_t a, float32x2_t b, float32x2_t c)
A32: VFMA. F32 Dd, Dn, Dm
A64: FMLA Vd.2S, Vn.2S, Vm.2S
public:
static System::Runtime::Intrinsics::Vector64<float> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector64<float> addend, System::Runtime::Intrinsics::Vector64<float> left, System::Runtime::Intrinsics::Vector64<float> right);
public static System.Runtime.Intrinsics.Vector64<float> FusedMultiplyAdd (System.Runtime.Intrinsics.Vector64<float> addend, System.Runtime.Intrinsics.Vector64<float> left, System.Runtime.Intrinsics.Vector64<float> right);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector64<single> * System.Runtime.Intrinsics.Vector64<single> * System.Runtime.Intrinsics.Vector64<single> -> System.Runtime.Intrinsics.Vector64<single>
Public Shared Function FusedMultiplyAdd (addend As Vector64(Of Single), left As Vector64(Of Single), right As Vector64(Of Single)) As Vector64(Of Single)