AdvSimd.Arm64.AddSaturate Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
AddSaturate(Vector64<UInt32>, Vector64<Int32>) |
uint32x2_t vsqadd_u32 (uint32x2_t a, int32x2_t b) A64: USQADD Vd.2S, Vn.2S |
AddSaturate(Vector64<UInt16>, Vector64<Int16>) |
uint16x4_t vsqadd_u16 (uint16x4_t a, int16x4_t b) A64: USQADD Vd.4H, Vn.4H |
AddSaturate(Vector64<SByte>, Vector64<Byte>) |
int8x8_t vuqadd_s8 (int8x8_t a, uint8x8_t b) A64: SUQADD Vd.8B, Vn.8B |
AddSaturate(Vector64<Int32>, Vector64<UInt32>) |
int32x2_t vuqadd_s32 (int32x2_t a, uint32x2_t b) A64: SUQADD Vd.2S, Vn.2S |
AddSaturate(Vector64<Int16>, Vector64<UInt16>) |
int16x4_t vuqadd_s16 (int16x4_t a, uint16x4_t b) A64: SUQADD Vd.4H, Vn.4H |
AddSaturate(Vector64<Byte>, Vector64<SByte>) |
uint8x8_t vsqadd_u8 (uint8x8_t a, int8x8_t b) A64: USQADD Vd.8B, Vn.8B |
AddSaturate(Vector128<UInt64>, Vector128<Int64>) |
uint64x2_t vsqaddq_u64 (uint64x2_t a, int64x2_t b) A64: USQADD Vd.2D, Vn.2D |
AddSaturate(Vector128<UInt16>, Vector128<Int16>) |
uint16x8_t vsqaddq_u16 (uint16x8_t a, int16x8_t b) A64: USQADD Vd.8H, Vn.8H |
AddSaturate(Vector128<SByte>, Vector128<Byte>) |
int8x16_t vuqaddq_s8 (int8x16_t a, uint8x16_t b) A64: SUQADD Vd.16B, Vn.16B |
AddSaturate(Vector128<Int64>, Vector128<UInt64>) |
int64x2_t vuqaddq_s64 (int64x2_t a, uint64x2_t b) A64: SUQADD Vd.2D, Vn.2D |
AddSaturate(Vector128<Int32>, Vector128<UInt32>) |
int32x4_t vuqaddq_s32 (int32x4_t a, uint32x4_t b) A64: SUQADD Vd.4S, Vn.4S |
AddSaturate(Vector128<Int16>, Vector128<UInt16>) |
int16x8_t vuqaddq_s16 (int16x8_t a, uint16x8_t b) A64: SUQADD Vd.8H, Vn.8H |
AddSaturate(Vector128<Byte>, Vector128<SByte>) |
uint8x16_t vsqaddq_u8 (uint8x16_t a, int8x16_t b) A64: USQADD Vd.16B, Vn.16B |
AddSaturate(Vector128<UInt32>, Vector128<Int32>) |
uint32x4_t vsqaddq_u32 (uint32x4_t a, int32x4_t b) A64: USQADD Vd.4S, Vn.4S |
AddSaturate(Vector64<UInt32>, Vector64<Int32>)
uint32x2_t vsqadd_u32 (uint32x2_t a, int32x2_t b)
A64: USQADD Vd.2S, Vn.2S
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> AddSaturate(System::Runtime::Intrinsics::Vector64<System::UInt32> left, System::Runtime::Intrinsics::Vector64<int> right);
public static System.Runtime.Intrinsics.Vector64<uint> AddSaturate (System.Runtime.Intrinsics.Vector64<uint> left, System.Runtime.Intrinsics.Vector64<int> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<uint32> * System.Runtime.Intrinsics.Vector64<int> -> System.Runtime.Intrinsics.Vector64<uint32>
Public Shared Function AddSaturate (left As Vector64(Of UInteger), right As Vector64(Of Integer)) As Vector64(Of UInteger)
Parametry
Návraty
Platí pro
AddSaturate(Vector64<UInt16>, Vector64<Int16>)
uint16x4_t vsqadd_u16 (uint16x4_t a, int16x4_t b)
A64: USQADD Vd.4H, Vn.4H
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> AddSaturate(System::Runtime::Intrinsics::Vector64<System::UInt16> left, System::Runtime::Intrinsics::Vector64<short> right);
public static System.Runtime.Intrinsics.Vector64<ushort> AddSaturate (System.Runtime.Intrinsics.Vector64<ushort> left, System.Runtime.Intrinsics.Vector64<short> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<uint16> * System.Runtime.Intrinsics.Vector64<int16> -> System.Runtime.Intrinsics.Vector64<uint16>
Public Shared Function AddSaturate (left As Vector64(Of UShort), right As Vector64(Of Short)) As Vector64(Of UShort)
Parametry
Návraty
Platí pro
AddSaturate(Vector64<SByte>, Vector64<Byte>)
int8x8_t vuqadd_s8 (int8x8_t a, uint8x8_t b)
A64: SUQADD Vd.8B, Vn.8B
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> AddSaturate(System::Runtime::Intrinsics::Vector64<System::SByte> left, System::Runtime::Intrinsics::Vector64<System::Byte> right);
public static System.Runtime.Intrinsics.Vector64<sbyte> AddSaturate (System.Runtime.Intrinsics.Vector64<sbyte> left, System.Runtime.Intrinsics.Vector64<byte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<sbyte> * System.Runtime.Intrinsics.Vector64<byte> -> System.Runtime.Intrinsics.Vector64<sbyte>
Public Shared Function AddSaturate (left As Vector64(Of SByte), right As Vector64(Of Byte)) As Vector64(Of SByte)
Parametry
Návraty
Platí pro
AddSaturate(Vector64<Int32>, Vector64<UInt32>)
int32x2_t vuqadd_s32 (int32x2_t a, uint32x2_t b)
A64: SUQADD Vd.2S, Vn.2S
public:
static System::Runtime::Intrinsics::Vector64<int> AddSaturate(System::Runtime::Intrinsics::Vector64<int> left, System::Runtime::Intrinsics::Vector64<System::UInt32> right);
public static System.Runtime.Intrinsics.Vector64<int> AddSaturate (System.Runtime.Intrinsics.Vector64<int> left, System.Runtime.Intrinsics.Vector64<uint> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<int> * System.Runtime.Intrinsics.Vector64<uint32> -> System.Runtime.Intrinsics.Vector64<int>
Public Shared Function AddSaturate (left As Vector64(Of Integer), right As Vector64(Of UInteger)) As Vector64(Of Integer)
Parametry
Návraty
Platí pro
AddSaturate(Vector64<Int16>, Vector64<UInt16>)
int16x4_t vuqadd_s16 (int16x4_t a, uint16x4_t b)
A64: SUQADD Vd.4H, Vn.4H
public:
static System::Runtime::Intrinsics::Vector64<short> AddSaturate(System::Runtime::Intrinsics::Vector64<short> left, System::Runtime::Intrinsics::Vector64<System::UInt16> right);
public static System.Runtime.Intrinsics.Vector64<short> AddSaturate (System.Runtime.Intrinsics.Vector64<short> left, System.Runtime.Intrinsics.Vector64<ushort> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<int16> * System.Runtime.Intrinsics.Vector64<uint16> -> System.Runtime.Intrinsics.Vector64<int16>
Public Shared Function AddSaturate (left As Vector64(Of Short), right As Vector64(Of UShort)) As Vector64(Of Short)
Parametry
Návraty
Platí pro
AddSaturate(Vector64<Byte>, Vector64<SByte>)
uint8x8_t vsqadd_u8 (uint8x8_t a, int8x8_t b)
A64: USQADD Vd.8B, Vn.8B
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> AddSaturate(System::Runtime::Intrinsics::Vector64<System::Byte> left, System::Runtime::Intrinsics::Vector64<System::SByte> right);
public static System.Runtime.Intrinsics.Vector64<byte> AddSaturate (System.Runtime.Intrinsics.Vector64<byte> left, System.Runtime.Intrinsics.Vector64<sbyte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector64<byte> * System.Runtime.Intrinsics.Vector64<sbyte> -> System.Runtime.Intrinsics.Vector64<byte>
Public Shared Function AddSaturate (left As Vector64(Of Byte), right As Vector64(Of SByte)) As Vector64(Of Byte)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<UInt64>, Vector128<Int64>)
uint64x2_t vsqaddq_u64 (uint64x2_t a, int64x2_t b)
A64: USQADD Vd.2D, Vn.2D
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> AddSaturate(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<long> right);
public static System.Runtime.Intrinsics.Vector128<ulong> AddSaturate (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<long> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function AddSaturate (left As Vector128(Of ULong), right As Vector128(Of Long)) As Vector128(Of ULong)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<UInt16>, Vector128<Int16>)
uint16x8_t vsqaddq_u16 (uint16x8_t a, int16x8_t b)
A64: USQADD Vd.8H, Vn.8H
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> AddSaturate(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<short> right);
public static System.Runtime.Intrinsics.Vector128<ushort> AddSaturate (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<short> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function AddSaturate (left As Vector128(Of UShort), right As Vector128(Of Short)) As Vector128(Of UShort)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<SByte>, Vector128<Byte>)
int8x16_t vuqaddq_s8 (int8x16_t a, uint8x16_t b)
A64: SUQADD Vd.16B, Vn.16B
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> AddSaturate(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right);
public static System.Runtime.Intrinsics.Vector128<sbyte> AddSaturate (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<byte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function AddSaturate (left As Vector128(Of SByte), right As Vector128(Of Byte)) As Vector128(Of SByte)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<Int64>, Vector128<UInt64>)
int64x2_t vuqaddq_s64 (int64x2_t a, uint64x2_t b)
A64: SUQADD Vd.2D, Vn.2D
public:
static System::Runtime::Intrinsics::Vector128<long> AddSaturate(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right);
public static System.Runtime.Intrinsics.Vector128<long> AddSaturate (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<ulong> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function AddSaturate (left As Vector128(Of Long), right As Vector128(Of ULong)) As Vector128(Of Long)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<Int32>, Vector128<UInt32>)
int32x4_t vuqaddq_s32 (int32x4_t a, uint32x4_t b)
A64: SUQADD Vd.4S, Vn.4S
public:
static System::Runtime::Intrinsics::Vector128<int> AddSaturate(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right);
public static System.Runtime.Intrinsics.Vector128<int> AddSaturate (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<uint> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function AddSaturate (left As Vector128(Of Integer), right As Vector128(Of UInteger)) As Vector128(Of Integer)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<Int16>, Vector128<UInt16>)
int16x8_t vuqaddq_s16 (int16x8_t a, uint16x8_t b)
A64: SUQADD Vd.8H, Vn.8H
public:
static System::Runtime::Intrinsics::Vector128<short> AddSaturate(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right);
public static System.Runtime.Intrinsics.Vector128<short> AddSaturate (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<ushort> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function AddSaturate (left As Vector128(Of Short), right As Vector128(Of UShort)) As Vector128(Of Short)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<Byte>, Vector128<SByte>)
uint8x16_t vsqaddq_u8 (uint8x16_t a, int8x16_t b)
A64: USQADD Vd.16B, Vn.16B
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> AddSaturate(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right);
public static System.Runtime.Intrinsics.Vector128<byte> AddSaturate (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<sbyte> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function AddSaturate (left As Vector128(Of Byte), right As Vector128(Of SByte)) As Vector128(Of Byte)
Parametry
Návraty
Platí pro
AddSaturate(Vector128<UInt32>, Vector128<Int32>)
uint32x4_t vsqaddq_u32 (uint32x4_t a, int32x4_t b)
A64: USQADD Vd.4S, Vn.4S
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> AddSaturate(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<int> right);
public static System.Runtime.Intrinsics.Vector128<uint> AddSaturate (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<int> right);
static member AddSaturate : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function AddSaturate (left As Vector128(Of UInteger), right As Vector128(Of Integer)) As Vector128(Of UInteger)