GraphicsPathIterator.CopyData Metoda
Definice
Důležité
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Přetížení
CopyData(PointF[], Byte[], Int32, Int32) |
Zkopíruje PathPoints vlastnost a pole vlastností PathTypes přidruženého GraphicsPath do dvou zadaných polí. |
CopyData(Span<PointF>, Span<Byte>, Int32, Int32) |
CopyData(PointF[], Byte[], Int32, Int32)
- Zdroj:
- GraphicsPathIterator.cs
- Zdroj:
- GraphicsPathIterator.cs
- Zdroj:
- GraphicsPathIterator.cs
- Zdroj:
- GraphicsPathIterator.cs
- Zdroj:
- GraphicsPathIterator.cs
Zkopíruje PathPoints vlastnost a pole vlastností PathTypes přidruženého GraphicsPath do dvou zadaných polí.
public:
int CopyData(cli::array <System::Drawing::PointF> ^ % points, cli::array <System::Byte> ^ % types, int startIndex, int endIndex);
public int CopyData (ref System.Drawing.PointF[] points, ref byte[] types, int startIndex, int endIndex);
member this.CopyData : PointF[] * Byte[] * int * int -> int
Public Function CopyData (ByRef points As PointF(), ByRef types As Byte(), startIndex As Integer, endIndex As Integer) As Integer
Parametry
- types
- Byte[]
Po návratu obsahuje pole bajtů, které představují typy bodů v cestě.
- startIndex
- Int32
Určuje počáteční index polí.
- endIndex
- Int32
Určuje koncový index polí.
Návraty
Počet zkopírovaných bodů
Příklady
Následující příklad je navržený pro použití s Windows Forms a vyžaduje PaintEventArgse
, objekt události OnPaint. Kód provede následující akce:
Vytvoří grafickou cestu.
Naplní ho několika primitivy a některými značkami.
Zobrazí seznam dat cesty na levé straně obrazovky.
Vytvoří GraphicsPathIterator a převinou se zpět.
Zvýší index dat cesty na druhou značku.
Volá metodu CopyData, která zkopíruje data cesty obsažená mezi počátečním a koncovým indexem do polí bodů a typů.
Zobrazí seznam těchto zkopírovaných dat na pravé straně obrazovky.
public:
void CopyDataExample( PaintEventArgs^ e )
{
// Create a graphics path.
GraphicsPath^ myPath = gcnew GraphicsPath;
// Set up a points array.
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
// Create a rectangle.
Rectangle myRect = Rectangle(120,120,100,100);
// Add the points, rectangle, and an ellipse to the path.
myPath->AddLines( myPoints );
myPath->SetMarkers();
myPath->AddRectangle( myRect );
myPath->SetMarkers();
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// List the set of points and types and types to the left side
// of the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator for myPath and rewind it.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
myPathIterator->Rewind();
// Set up the arrays to receive the copied data.
array<PointF>^points = gcnew array<PointF>(myPathIterator->Count);
array<Byte>^types = gcnew array<Byte>(myPathIterator->Count);
int myStartIndex;
int myEndIndex;
// Increment the starting index to the second marker in the
// path.
myPathIterator->NextMarker( myStartIndex, myEndIndex );
myPathIterator->NextMarker( myStartIndex, myEndIndex );
// Copy all the points and types from the starting index to the
// ending index to the points array and the types array
// respectively.
int numPointsCopied = myPathIterator->CopyData( points, types, myStartIndex, myEndIndex );
// List the copied points to the right side of the screen.
j = 20;
int copiedStartIndex = 0;
for ( i = 0; i < numPointsCopied; i++ )
{
copiedStartIndex = myStartIndex + i;
e->Graphics->DrawString( String::Format( "Point: {0}, Value: {1}, Type: {2}", copiedStartIndex, points[ i ], types[ i ] ), myFont, myBrush, 200, j );
j += 20;
}
}
public void CopyDataExample(PaintEventArgs e)
{
// Create a graphics path.
GraphicsPath myPath = new GraphicsPath();
// Set up a points array.
Point[] myPoints =
{
new Point(20, 20),
new Point(120, 120),
new Point(20, 120),
new Point(20, 20)
};
// Create a rectangle.
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add the points, rectangle, and an ellipse to the path.
myPath.AddLines(myPoints);
myPath.SetMarkers();
myPath.AddRectangle(myRect);
myPath.SetMarkers();
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path, and arrays of
// the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for listing the array of points on the left
// side of the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// List the set of points and types and types to the left side
// of the screen.
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator for myPath and rewind it.
GraphicsPathIterator myPathIterator =
new GraphicsPathIterator(myPath);
myPathIterator.Rewind();
// Set up the arrays to receive the copied data.
PointF[] points = new PointF[myPathIterator.Count];
byte[] types = new byte[myPathIterator.Count];
int myStartIndex;
int myEndIndex;
// Increment the starting index to the second marker in the
// path.
myPathIterator.NextMarker(out myStartIndex, out myEndIndex);
myPathIterator.NextMarker(out myStartIndex, out myEndIndex);
// Copy all the points and types from the starting index to the
// ending index to the points array and the types array
// respectively.
int numPointsCopied = myPathIterator.CopyData(
ref points,
ref types,
myStartIndex,
myEndIndex);
// List the copied points to the right side of the screen.
j = 20;
int copiedStartIndex = 0;
for(i=0; i<numPointsCopied; i++)
{
copiedStartIndex = myStartIndex + i;
e.Graphics.DrawString(
"Point: " + copiedStartIndex.ToString() +
", Value: " + points[i].ToString() +
", Type: " + types[i].ToString(),
myFont,
myBrush,
200,
j);
j+=20;
}
}
Public Sub CopyDataExample(ByVal e As PaintEventArgs)
' Create a graphics path.
Dim myPath As New GraphicsPath
' Set up a points array.
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
' Create a rectangle.
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add the points, rectangle, and an ellipse to the path.
myPath.AddLines(myPoints)
myPath.SetMarkers()
myPath.AddRectangle(myRect)
myPath.SetMarkers()
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path, and arrays of the
' points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for listing the array of points on the left side
' of the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' List the set of points and types and types to the left side of
' the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator for myPath and rewind it.
Dim myPathIterator As New GraphicsPathIterator(myPath)
myPathIterator.Rewind()
' Set up the arrays to receive the copied data.
Dim points(myPathIterator.Count) As PointF
Dim types(myPathIterator.Count) As Byte
Dim myStartIndex As Integer
Dim myEndIndex As Integer
' Increment the starting index to the second marker in the path.
myPathIterator.NextMarker(myStartIndex, myEndIndex)
myPathIterator.NextMarker(myStartIndex, myEndIndex)
' Copy all the points and types from the starting index to the
' ending index to the points array and the types array
' respectively.
Dim numPointsCopied As Integer = myPathIterator.CopyData(points, _
types, myStartIndex, myEndIndex)
' List the copied points to the right side of the screen.
j = 20
Dim copiedStartIndex As Integer = 0
For i = 0 To numPointsCopied - 1
copiedStartIndex = myStartIndex + i
e.Graphics.DrawString("Point: " + _
copiedStartIndex.ToString() + ", Value: " + _
points(i).ToString() + ", Type: " + types(i).ToString(), _
myFont, myBrush, 200, j)
j += 20
Next i
End Sub
Poznámky
Pomocí parametrů startIndex
a endIndex
zkopírujte zadaný rozsah dat cesty.
Platí pro
CopyData(Span<PointF>, Span<Byte>, Int32, Int32)
- Zdroj:
- GraphicsPathIterator.cs
public:
int CopyData(Span<System::Drawing::PointF> points, Span<System::Byte> types, int startIndex, int endIndex);
public int CopyData (Span<System.Drawing.PointF> points, Span<byte> types, int startIndex, int endIndex);
member this.CopyData : Span<System.Drawing.PointF> * Span<byte> * int * int -> int
Public Function CopyData (points As Span(Of PointF), types As Span(Of Byte), startIndex As Integer, endIndex As Integer) As Integer
Parametry
- startIndex
- Int32
- endIndex
- Int32