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public static OpenTK.Vector3 Lerp(OpenTK.Vector3 a, OpenTK.Vector3 b, float blend);
static member Lerp : OpenTK.Vector3 * OpenTK.Vector3 * single -> OpenTK.Vector3
public static void Lerp(ref OpenTK.Vector3 a, ref OpenTK.Vector3 b, float blend, out OpenTK.Vector3 result);
static member Lerp : * * single * -> unit