Upravit

Sdílet prostřednictvím


GL.AttachShader Method

Definition

Overloads

AttachShader(Int32, Int32)
AttachShader(UInt32, UInt32)

AttachShader(Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glAttachShader", Version="3.0")]
public static void AttachShader (int program, int shader);
static member AttachShader : int * int -> unit

Parameters

program
Int32
shader
Int32
Attributes

Applies to

AttachShader(UInt32, UInt32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glAttachShader", Version="3.0")]
[System.CLSCompliant(false)]
public static void AttachShader (uint program, uint shader);
static member AttachShader : uint32 * uint32 -> unit

Parameters

program
UInt32
shader
UInt32
Attributes

Applies to