PathF.AppendRoundedRectangle Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
AppendRoundedRectangle(RectF, Single, Boolean)
public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float cornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * bool -> unit
Public Sub AppendRoundedRectangle (rect As RectF, cornerRadius As Single, Optional includeLast As Boolean = false)
Parametry
- rect
- RectF
- cornerRadius
- Single
- includeLast
- Boolean
Platí pro
AppendRoundedRectangle(RectF, Single, Single)
public:
void AppendRoundedRectangle(Microsoft::Maui::Graphics::RectF rect, float xCornerRadius, float yCornerRadius);
public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float xCornerRadius, float yCornerRadius);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * single -> unit
Public Sub AppendRoundedRectangle (rect As RectF, xCornerRadius As Single, yCornerRadius As Single)
Parametry
- rect
- RectF
- xCornerRadius
- Single
- yCornerRadius
- Single
Platí pro
AppendRoundedRectangle(RectF, Single, Single, Single, Single, Boolean)
public void AppendRoundedRectangle (Microsoft.Maui.Graphics.RectF rect, float topLeftCornerRadius, float topRightCornerRadius, float bottomLeftCornerRadius, float bottomRightCornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : Microsoft.Maui.Graphics.RectF * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (rect As RectF, topLeftCornerRadius As Single, topRightCornerRadius As Single, bottomLeftCornerRadius As Single, bottomRightCornerRadius As Single, Optional includeLast As Boolean = false)
Parametry
- rect
- RectF
- topLeftCornerRadius
- Single
- topRightCornerRadius
- Single
- bottomLeftCornerRadius
- Single
- bottomRightCornerRadius
- Single
- includeLast
- Boolean
Platí pro
AppendRoundedRectangle(Single, Single, Single, Single, Single, Boolean)
public void AppendRoundedRectangle (float x, float y, float w, float h, float cornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : single * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (x As Single, y As Single, w As Single, h As Single, cornerRadius As Single, Optional includeLast As Boolean = false)
Parametry
- x
- Single
- y
- Single
- w
- Single
- h
- Single
- cornerRadius
- Single
- includeLast
- Boolean
Platí pro
AppendRoundedRectangle(Single, Single, Single, Single, Single, Single, Single, Single, Boolean)
public void AppendRoundedRectangle (float x, float y, float w, float h, float topLeftCornerRadius, float topRightCornerRadius, float bottomLeftCornerRadius, float bottomRightCornerRadius, bool includeLast = false);
member this.AppendRoundedRectangle : single * single * single * single * single * single * single * single * bool -> unit
Public Sub AppendRoundedRectangle (x As Single, y As Single, w As Single, h As Single, topLeftCornerRadius As Single, topRightCornerRadius As Single, bottomLeftCornerRadius As Single, bottomRightCornerRadius As Single, Optional includeLast As Boolean = false)
Parametry
- x
- Single
- y
- Single
- w
- Single
- h
- Single
- topLeftCornerRadius
- Single
- topRightCornerRadius
- Single
- bottomLeftCornerRadius
- Single
- bottomRightCornerRadius
- Single
- includeLast
- Boolean