Upravit

Sdílet prostřednictvím


NSBezierPath.AppendPathWithArc Method

Definition

Overloads

AppendPathWithArc(CGPoint, CGPoint, nfloat)
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat)
AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean)

AppendPathWithArc(CGPoint, CGPoint, nfloat)

[Foundation.Export("appendBezierPathWithArcFromPoint:toPoint:radius:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint point1, CoreGraphics.CGPoint point2, nfloat radius);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * CoreGraphics.CGPoint * nfloat -> unit

Parameters

point1
CGPoint
point2
CGPoint
radius
nfloat
Attributes

Applies to

AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat)

[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat -> unit

Parameters

center
CGPoint
radius
nfloat
startAngle
nfloat
endAngle
nfloat
Attributes

Applies to

AppendPathWithArc(CGPoint, nfloat, nfloat, nfloat, Boolean)

[Foundation.Export("appendBezierPathWithArcWithCenter:radius:startAngle:endAngle:clockwise:")]
public virtual void AppendPathWithArc (CoreGraphics.CGPoint center, nfloat radius, nfloat startAngle, nfloat endAngle, bool clockwise);
abstract member AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit
override this.AppendPathWithArc : CoreGraphics.CGPoint * nfloat * nfloat * nfloat * bool -> unit

Parameters

center
CGPoint
radius
nfloat
startAngle
nfloat
endAngle
nfloat
clockwise
Boolean
Attributes

Applies to