SceneMeshMaterialAttributeMap 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
表示場景網格的材質屬性集合,做為索引鍵/值組。
public ref class SceneMeshMaterialAttributeMap sealed : SceneObject, IIterable<IKeyValuePair<Platform::String ^, SceneAttributeSemantic> ^>, IMap<Platform::String ^, SceneAttributeSemantic>
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneMeshMaterialAttributeMap final : SceneObject, IIterable<IKeyValuePair<winrt::hstring, SceneAttributeSemantic>>, IMap<winrt::hstring, SceneAttributeSemantic>
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
class SceneMeshMaterialAttributeMap final : SceneObject, IIterable<IKeyValuePair<winrt::hstring, SceneAttributeSemantic>>, IMap<winrt::hstring, SceneAttributeSemantic>
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneMeshMaterialAttributeMap : SceneObject, IDictionary<string,SceneAttributeSemantic>, IEnumerable<KeyValuePair<string,SceneAttributeSemantic>>
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public sealed class SceneMeshMaterialAttributeMap : SceneObject, IDictionary<string,SceneAttributeSemantic>, IEnumerable<KeyValuePair<string,SceneAttributeSemantic>>
Public NotInheritable Class SceneMeshMaterialAttributeMap
Inherits SceneObject
Implements IDictionary(Of String, SceneAttributeSemantic), IEnumerable(Of KeyValuePair(Of String, SceneAttributeSemantic))
- 繼承
- 屬性
- 實作
-
IDictionary<String,SceneAttributeSemantic> IMap<Platform::String,SceneAttributeSemantic> IMap<winrt::hstring,SceneAttributeSemantic> IIterable<IKeyValuePair<K,V>> IEnumerable<KeyValuePair<K,V>> IEnumerable<KeyValuePair<String,SceneAttributeSemantic>> IIterable<IKeyValuePair<Platform::String,SceneAttributeSemantic>> IIterable<IKeyValuePair<winrt::hstring,SceneAttributeSemantic>>
屬性
Comment |
要與 CompositionObject 建立關聯的字串。 (繼承來源 CompositionObject) |
Compositor |
用來建立這個CompositionObject的Compositor。 (繼承來源 CompositionObject) |
DispatcherQueue |
取得 CompositionObject 的 DispatcherQueue。 (繼承來源 CompositionObject) |
ImplicitAnimations |
附加至這個物件的隱含動畫集合。 (繼承來源 CompositionObject) |
Properties |
與 CompositionObject相關聯的屬性集合。 (繼承來源 CompositionObject) |
Size |
取得地圖中的專案數目。 |