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伺服器端非同步管道處理

非同步函式的管理員常式一律會收到非同步控制碼做為第一個參數。 伺服器會使用此控制碼來傳送回復,並在輸出管道資料可供使用時傳送。 控制碼會維持有效狀態,直到呼叫 RpcAsyncCompleteCallRpcAsyncAbortCall中止呼叫,或在管理員常式中發生例外狀況為止。 應用程式必須追蹤 [out] 和 [in, out] 參數的所有最上層指標,才能在完成呼叫之前加以更新。 應用程式也必須追蹤 [in] 和 [out] 管道。

伺服器會以與用戶端相同的方式傳送非同步管道資料。 請參閱 用戶端非同步管道處理

伺服器會以與用戶端相同的方式接收非同步管道資料。 如果接收機制是非同步程序呼叫 () ,伺服器必須在 pAsync-u.APC.hThread >) 中指定執行緒控制碼 (,並在執行時間程式庫中註冊非同步控制碼。

範例

在此範例中,伺服器管理員常式 MyAsyncPipeFunc 會處理來自用戶端的遠端程序呼叫。

typedef struct 
{
    PRPC_ASYNC_STATE pAsync;
    ASYNC_INTPIPE *inpipe;
    ASYNC_INTPIPE *outpipe;
    int i;
    int *b;
    int PipeBuffer[ASYNC_CHUNK_SIZE];
} PIPE_CALL_COOKIE;
 
void MyAsyncPipeFunc(
    IN PRPC_ASYNC_STATE pAsync,
    IN RPC_BINDING_HANDLE hBinding,
    IN int a,
    IN ASYNC_INTPIPE *inpipe,
    OUT ASYNC_INTPIPE *outpipe,
    OUT int *b)
{
    unsigned long ThreadIdentifier;
    HANDLE HandleToThread;
    PIPE_CALL_COOKIE *PipeCallCookie;
 
    PipeCallCookie = new PIPE_CALL_COOKIE;
    PipeCallCookie->pAsync = pAsync;
    PipeCallCookie->inpipe = inpipe;
    PipeCallCookie->outpipe = outpipe;
    PipeCallCookie->b = b;
 
    pAsync->u.APC.hThread = 0;
    pAsync->u.APC.hThread = CreateThread(
                                0, DefaultThreadStackSize,
                                (LPTHREAD_START_ROUTINE)   
                                ThreadProcPipes,
                                PipeCallCookie, 0,
                                &ThreadIdentifier);
}// endMyAsyncPipeFunc
 
//Sending pipe data
//This APC routine is called when a pipe send completes, 
//or when an asynchronous call completes. 
 
//This thread routine receives pipe data, processes the call, 
//sends the reply back to the client, and 
//completes the asynchronous call.
 
void ThreadProcPipes(IN PIPE_CALL_COOKIE  *Cookie)
{
    int *ptr ;
    int  n ;
    int retval ;
 
    while (pAsync->u.APC.hThread == 0)
    {
        Sleep(10);
    }
 
    pAsync->Flags = RPC_C_NOTIFY_ON_SEND_COMPLETE;
    pAsync->UserInfo = (void *) PipeCallCookie;
    pAsync->NotificationType = RpcNotificationTypeApc;
    pAsync->u.APC.NotificationRoutine = MyAsyncPipeAPCRoutine;
    pAsync->u.APC.hThread = HandleToThread;
 
    RpcAsyncRegisterHandle(pAsync);
 
    while (!fDone)
    {
        Cookie->inpipe->pull(
            Cookie->inpipe.state,
            (int *) Cookie->PipeBuffer,
            ASYNC_CHUNK_SIZE,
            &num_elements);
        switch (Status)
        {
            case RPC_S_ASYNC_CALL_PENDING:
                if (SleepEx(INFINITE, TRUE) != WAIT_IO_COMPLETION)
                {
                    RpcRaiseException(APP_ERROR) ;
                }
            break;
 
            case RPC_S_OK:
                if (num_elements == 0)
                {
                    fDone = 1;
                }
                else
                {
                    // process the received data
                }
            break;
 
            default:
                fDone = 1;
            break;
        }
    }
 
    Cookie->i = 1;
    Cookie->outpipe->push(
        Cookie->outpipe.state,
        0,
        Cookie->PipeBuffer,
        ASYNC_CHUNK_SIZE) ;
 
    while (Cookie->i < ASYNC_NUM_CHUNKS+1)
    {
        if (SleepEx(INFINITE, TRUE) != WAIT_IO_COMPLETION)
        {
            RpcRaiseException (APP_ERROR);
        }
    }
    // sending non pipe reply
    *(Cookie->b) = 10;
    Status = RpcAsyncCompleteCall (Cookie->pAsync, &retval);
}
 
void MyAsyncPipeAPCRoutine (
    IN PRPC_ASYNC_STATE pAsync,
    IN void *Context,
    IN unsigned int Flags)
{
    PIPE_CALL_COOKIE *Cookie = (PIPE_CALL_COOKIE *) pAsync->UserInfo;
 
    if (Flags & RPC_ASYNC_PIPE_SEND_COMPLETE)
    {
        if (Cookie->i & ASYNC_NUM_CHUNKS)
        {
            Cookie->outpipe->push(
                Cookie->outpipe.state,
                0,
                (int *) Cookie->PipeBuffer,
                ASYNC_CHUNK_SIZE);
            Cookie->i++ ;
        }
        else
        {
            pAsync->Flags = 0;
            Cookie->outpipe->push(Cookie->outpipe.state, 0, 0, 0);
            Cookie->i++;
        }
    }
}

管道

非同步 MIDL

伺服器端非同步 RPC