CD3DX12_DESCRIPTOR_RANGE1 結構
協助程序結構,可讓您輕鬆初始化 D3D12_DESCRIPTOR_RANGE1 結構。
語法
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1{
CD3DX12_DESCRIPTOR_RANGE1();
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o);
CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
void inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
void static inline Init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND);
};
成員
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CD3DX12_DESCRIPTOR_RANGE1()
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建立新的未初始化CD3DX12_DESCRIPTOR_RANGE1實例。
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explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o)
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建立CD3DX12_DESCRIPTOR_RANGE1的新實例,使用另一個 D3D12_DESCRIPTOR_RANGE1 結構的內容初始化。
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CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType、UINT numDescriptors、UINT baseShaderRegister、UINT registerSpace = 0、D3D12_DESCRIPTOR_RANGE_FLAGS旗標 = D3D12_DESCRIPTOR_RANGE_FLAG_NONE、UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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建立CD3DX12_DESCRIPTOR_RANGE1的新實例,初始化下列參數:
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS旗標 = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
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inline Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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指定初始化下列參數的函式:
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS旗標 = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
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static init(D3D12_DESCRIPTOR_RANGE1 &range, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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指定初始化下列參數的函式:
D3D12_DESCRIPTOR_RANGE1 & range
D3D12_DESCRIPTOR_RANGE_TYPE rangeType
UINT numDescriptors
UINT baseShaderRegister
UINT registerSpace = 0
D3D12_DESCRIPTOR_RANGE_FLAGS旗標 = D3D12_DESCRIPTOR_RANGE_FLAG_NONE
UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
需求
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