CD3DX12_DEPTH_STENCIL_DESC1 結構
協助程序結構,可讓您輕鬆初始化 D3D12_DEPTH_STENCIL_DESC1 結構。
語法
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1{
CD3DX12_DEPTH_STENCIL_DESC1 CD3DX12_DEPTH_STENCIL_DESC1();
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable);
~CD3DX12_DEPTH_STENCIL_DESC1();
operator const D3D12_DEPTH_STENCIL_DESC1&() const;
operator const D3D12_DEPTH_STENCIL_DESC() const;
};
成員
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CD3DX12_DEPTH_STENCIL_DESC1()
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建立新的未初始化CD3DX12_DEPTH_STENCIL_DESC1實例。
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explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o)
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建立CD3DX12_DEPTH_STENCIL_DESC1的新實例,以從 D3D12_DEPTH_STENCIL_DESC1 結構複製的值初始化。
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explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o)
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建立CD3DX12_DEPTH_STENCIL_DESC1的新實例,以從 D3D12_DEPTH_STENCIL_DESC 結構複製的值初始化
和其他 DepthBoundsTestEnable 成員設定為 FALSE。
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明確CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT)
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建立CD3DX12_DEPTH_STENCIL_DESC1的新實例,以 D3DX12 規定的默認狀態初始化:
DepthEnable = TRUE; DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D12_COMPARISON_FUNC_LESS; StencilEnable = FALSE; StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp; DepthBoundsTestEnable = FALSE;
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explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL 樣板Enable, UINT8 樣板ReadMask, UINT8 樣板WriteMask, D3D12_STENCIL_OP frontStencilFailOp、D3D12_STENCIL_OP frontStencilDepthFailOp、D3D12_STENCIL_OP frontStencilPassOp、D3D12_COMPARISON_FUNC frontStencilFunc、D3D12_STENCIL_OP backStencilFailOp、D3D12_STENCIL_OP backStencilDepthFailOp、D3D12_STENCIL_OP backStencilPassOp、D3D12_COMPARISON_FUNC backStencilFunc,BOOL depthBoundsTestEnable)
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建立CD3DX12_DEPTH_STENCIL_DESC1的新實例,以參數清單中傳遞的值初始化。
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~CD3DX12_DEPTH_STENCIL_DESC1()
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終結D3DX12_DEPTH_STENCIL_DESC1的實例。
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operator const D3D12_DEPTH_STENCIL_DESC1&() const
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隱含轉換成D3D12_DEPTH_STENCIL_DESC1結構。 因為D3D12_DEPTH_STENCIL_DESC1是CD3DX12_DEPTH_STENCIL_DESC1的基礎類型,因此物件只會以 const D3D12_DEPTH_STENCIL_DESC1本身的參考傳回。
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operator const D3D12_DEPTH_STENCIL_DESC() const
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隱含轉換成D3D12_DEPTH_STENCIL_DESC結構值。 由於D3D12_DEPTH_STENCIL_DESC不是CD3DX12_DEPTH_STENCIL_DESC1的基礎類型,因此會建立新的D3D12_DEPTH_STENCIL_DESC實例,並以傳值傳回。 請注意,D3D12_DEPTH_STENCIL_DESC不包含 DepthBoundsTestEnable 成員,因此此值會在轉換中遺失。
需求
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