如何建立應用程式套件 (C++)
瞭解如何使用 封裝 API 為 Windows 應用程式建立應用程式套件。
如果您想要手動建立傳統型應用程式套件,也可以使用利用封裝 API 的MakeAppx.exe工具。 如需詳細資訊,請參閱應用程式封裝器(MakeAppx.exe)。
如果您使用 Visual Studio,建議您使用 Visual Studio 封裝精靈來封裝應用程式。 如需詳細資訊,請參閱 使用Visual Studio封裝 UWP 應用程式。
指示
步驟 1:建立封裝寫入器
若要建立封裝寫入器,請呼叫 IAppxFactory::CreatePackageWriter 方法。 第一個參數是輸出數據流,其中會寫入封裝。 第二個參數是指定封裝設定之APPX_PACKAGE_SETTINGS結構的指標。 第三個參數是一個輸出參數,可接收IAppxPackageWriter指標的指標。
#include <windows.h>
#include <shlwapi.h>
#include <AppxPackaging.h>
// We store the produced package under this file name.
const LPCWSTR OutputPackagePath = L"HelloWorld.appx";
int wmain()
{
HRESULT hr = S_OK;
// Specify the appropriate COM threading model
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
if (SUCCEEDED(hr))
{
// Create a package writer
IAppxPackageWriter* packageWriter = NULL;
hr = GetPackageWriter(OutputPackagePath, &packageWriter);
}
}
//
// Creates an app package writer with default settings.
//
// Parameters:
// outputFileName
// Fully qualified name of the app package (.appx file) to be created.
// writer
// On success, receives the created instance of IAppxPackageWriter.
//
HRESULT GetPackageWriter(
_In_ LPCWSTR outputFileName,
_Outptr_ IAppxPackageWriter** writer)
{
const LPCWSTR Sha256AlgorithmUri = L"https://www.w3.org/2001/04/xmlenc#sha256";
HRESULT hr = S_OK;
IStream* outputStream = NULL;
IUri* hashMethod = NULL;
APPX_PACKAGE_SETTINGS packageSettings = {0};
IAppxFactory* appxFactory = NULL;
// Create a stream over the output file for the package
hr = SHCreateStreamOnFileEx(
outputFileName,
STGM_CREATE | STGM_WRITE | STGM_SHARE_EXCLUSIVE,
0, // default file attributes
TRUE, // create file if it does not exist
NULL, // no template
&outputStream);
// Create default package writer settings, including hash algorithm URI
// and Zip format.
if (SUCCEEDED(hr))
{ hr = CreateUri(
Sha256AlgorithmUri,
Uri_CREATE_CANONICALIZE,
0, // reserved parameter
&hashMethod);
}
if (SUCCEEDED(hr))
{
packageSettings.forceZip32 = TRUE;
packageSettings.hashMethod = hashMethod;
}
// Create a new Appx factory
if (SUCCEEDED(hr))
{
hr = CoCreateInstance(
__uuidof(AppxFactory),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IAppxFactory),
(LPVOID*)(&appxFactory));
}
// Create a new package writer using the factory
if (SUCCEEDED(hr))
{
hr = appxFactory->CreatePackageWriter(
outputStream,
&packageSettings,
writer);
}
// Clean up allocated resources
if (appxFactory != NULL)
{
appxFactory->Release();
appxFactory = NULL;
}
if (hashMethod != NULL)
{
hashMethod->Release();
hashMethod = NULL;
}
if (outputStream != NULL)
{
outputStream->Release();
outputStream = NULL;
}
return hr;
}
步驟 2:將應用程式的承載檔案新增至套件
呼叫 IAppxPackageWriter::AddPayloadFile 方法,將檔案新增至套件。 第一個參數是檔案的相對路徑。 第二個參數表示檔案的內容類型。 第三個參數會指定來自 APPX_COMPRESSION_OPTION 列舉的選項。 第四個參數是檔案的輸入數據流。
// Path where all input files are stored
const LPCWSTR DataPath = L"Data\\";
// Add all payload files to the package writer
for (int i = 0; SUCCEEDED(hr) && (i < PayloadFilesCount); i++)
{
IStream* fileStream = NULL;
hr = GetFileStream(DataPath, PayloadFilesName[i], &fileStream);
if (SUCCEEDED(hr))
{
packageWriter->AddPayloadFile(
PayloadFilesName[i],
PayloadFilesContentType[i],
PayloadFilesCompression[i],
fileStream);
}
if (fileStream != NULL)
{
fileStream->Release();
fileStream = NULL;
}
}
}
上述程式代碼會使用這些變數定義和 GetFileStream
協助程式函式。
#include <strsafe.h>
#include <shlwapi.h>
// The produced app package's content consists of these files, with
// corresponding content types and compression options.
const int PayloadFilesCount = 4;
const LPCWSTR PayloadFilesName[PayloadFilesCount] = {
L"AppTile.png",
L"Default.html",
L"images\\smiley.jpg",
L"Error.html",
};
const LPCWSTR PayloadFilesContentType[PayloadFilesCount] = {
L"image/png",
L"text/html",
L"image/jpeg",
L"text/html",
};
const APPX_COMPRESSION_OPTION PayloadFilesCompression[PayloadFilesCount] = {
APPX_COMPRESSION_OPTION_NONE,
APPX_COMPRESSION_OPTION_NORMAL,
APPX_COMPRESSION_OPTION_NONE,
APPX_COMPRESSION_OPTION_NORMAL,
};
//
// Creates a readable IStream over the specified file. For simplicity, we assume that the fully
// qualified file name is 100 characters or less. Your code should
// handle longer names, and allocate the buffer dynamically.
//
// Parameters:
// path
// Path of the folder that contains the file to be opened; must end with a '\'
// fileName
// Name, of the file to be opened, not including the path
// stream
// On success, receives the created instance of IStream
//
HRESULT GetFileStream(
_In_ LPCWSTR path,
_In_ LPCWSTR fileName,
_Outptr_ IStream** stream)
{
HRESULT hr = S_OK;
const int MaxFileNameLength = 100;
WCHAR fullFileName[MaxFileNameLength + 1];
// Create full file name by concatenating path and fileName
hr = StringCchCopyW(fullFileName, MaxFileNameLength, path);
if (SUCCEEDED(hr))
{
hr = StringCchCat(fullFileName, MaxFileNameLength, fileName);
}
// Create stream for reading the file
if (SUCCEEDED(hr))
{
hr = SHCreateStreamOnFileEx(
fullFileName,
STGM_READ | STGM_SHARE_EXCLUSIVE,
0, // default file attributes
FALSE, // don't create new file
NULL, // no template
stream);
}
return hr;
}
步驟 3:將套件指令清單新增至套件
每個套件都必須有套件指令清單。 若要將套件指令清單新增至封裝,請建立檔案的輸入數據流,然後呼叫 IAppxPackageWriter::Close 方法,在封裝結尾寫入指令清單,並關閉封裝寫入器的輸出數據流。
此程式代碼會使用 GetFileStream
上一個步驟所示的協助程式函式來建立封裝指令清單的數據流。
// We read the app package's manifest from this file
const LPCWSTR ManifestFileName = L"AppxManifest.xml";
IStream* manifestStream = NULL;
hr = GetFileStream(DataPath, ManifestFileName, &manifestStream);
if (SUCCEEDED(hr))
{
hr = packageWriter->Close(manifestStream);
}
if (manifestStream != NULL)
{
manifestStream->Release();
manifestStream = NULL;
}
步驟 4:清除封裝寫入器
從 wmain
函式傳回之前,請先呼叫 Release 方法來清除封裝寫入器,並呼叫 CoUninitialize 函式 。
if (packageWriter != NULL)
{
packageWriter->Release();
packageWriter = NULL;
}
CoUninitialize();
相關主題
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範例
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參考